Each guest is asked to choose the part of some very well-known barnyard animal. The leader is to read a story she has written which is all about barnyard animals and which makes frequent mention of all of them. As she mentions each different animal, the noise it makes is to be imitated by the one who chose that particular animal. But whenever she speaks of the donkey everyone in the room is to imitate the donkey to the best of his ability and at the top of his lungs!

The Toyshop.

The entire group is supposed to have been on a shopping expedition on which toys only were purchased. They are not to tell what they bought but when called on, each one is to imitate the sound and action of her toy, and is to continue doing so until the name of the toy is guessed.

Smile!

Guests are either sitting or standing in two lines facing each other. The hostess, who holds a boy’s cap in her hand, tells one side that the inside of the cap is the signal for them to act, and the other side that the top of the cap is their signal. She stands between the rows and throws the cap up into the air. If it lands on the floor bottom side up, the side which has the inside of the cap for a signal must immediately go into roars of laughter, or they may giggle, simper, tee-hee, or show mirth in any way in their efforts to make the other side smile even the least little bit. Anyone who does smile at all goes over to the side of the enemy in disgrace.

The hostess acts as timekeeper and after a few seconds she throws the cap into the air again, and if it lands right side up the other group becomes hilarious and puts forth every effort to gain new members. After about three minutes of this, the hostess announces that each side will have one more turn (she manages to throw the cap so that will happen), that a count will be taken at the end of that time, and that the side which gained the most new members gets almost all of the refreshments, and the other side almost none of them!

And I.

Choose three people who are quickwitted. The first of the three goes around the circle quietly giving everyone a name; the second, an action; and the last one a place. When each guest has been told a name, an action, and a place, the hostess begins the fairy tale by making a sentence of the three things told her, adding however “and I” to the name given her. For example, she has been given the following. “Grandmother,” “Cracking the whip,” “Baptist Church.” Her sentence would be “Grandmother and I were cracking the whip in the Baptist Church!” The one to her right then takes up the tale. Her assignment was: “Hired man,” “Getting a permanent wave,” “In the shade of the old apple tree.” Her sentence is, “The hired man and I were getting a permanent wave in the shade of the old apple tree.”

So it continues around the circle, and a weirder set of experiences never occurred!

Impromptu Artists.