It is true that as long as a boy stands back to back with another boy, they are both safe, but if “It” thinks they are playing safe too much he just calls out “Fruit Basket” and every boy has to move away from his safety spot and run to find another.
All Fours.
“It” is chasing Walter, and Walter cannot run another step so he flops down on all fours and he is safe. No runner who is on all fours can be tagged but to see to it that he is not so comfortable that he will stay there for the rest of the game, he is not allowed to sit down as he always wants to, but must stay on all fours as long as he wants to play safe.
Kamerad!
To be safe, a boy lies down on his back with arms and legs stretched up in the air. You can be sure that he will not stay there very long, so your game will be a lively one!
Forehead Tag.
To be safe from being tagged, a boy must have his forehead on the ground. There is never any trouble in Forehead Tag of boys playing safe too long!
Horse Tag.
Three boys make a horse, the head, the body, and the tail. The player who is being chased by “It” hooks on to the tail of a horse and calls out loudly “Gallop!” whereupon the head, who really is no longer the head, becomes the runner and must get away before “It” catches him. If he is caught he becomes “It” and the former “It” runs to safety by hooking on a horse’s tail.
Sometimes the head doesn’t hear the call “Gallop” when a runner hooks on to his tail, but he is not excused, for it is up to each head to watch his tail and avoid a runner who wants to hook on if possible. This makes the game far more exciting, for all the horses are dodging the runner who is dodging “It” and wants to catch on to a tail and be safe!