Hop Tag.

All players and “It” must use only one foot in moving around. When they are standing still and resting they may have both feet on the ground, but as soon as they start to move they must use only one foot.

Circle Tag.

Players form a large circle with enough room between each runner so that no one of them can be touched by the one behind him. At the starting signal they begin a slow dog-trot which at a call from the leader develops into a run.

Finally they are given the word “Go” which means that each one may run as fast as he can, and if possible tag the one in front of him, which puts him out of the race.

The circle gets smaller and smaller until finally there are only two runners chasing each other in a circle. It looks exactly like a dog chasing his own tail!

CHAPTER VI.
PARTNERS, REFRESHMENTS, AND DINNER TABLE AMUSEMENT

To Find Partners.

Millinery.

All the men line up for marching. The line of march leads through the ladies’ cloakroom, where each man is to take the hat nearest him, put it on, and continue in the march which leads back to the main room. There the men parade up and down the room until each hat and its “occupant” is claimed by some lady.