Any one failing to supply the required words promptly gives a forfeit.

To Drive a Needle Through a Cent.

To drive a needle through a cent, particularly if the needle be a fine one, seems at first sight an impossibility. It is, however, a very easy matter, if you set about it in the right way. Thrust the needle through a cork, allowing the point to project slightly, and then, with a pair of cutting-pliers, nip off all that remains exposed at the opposite end. Place cork and cent as shown in our illustration, or simply let the coin rest on a piece of soft wood, and hammer away vigorously on the top of the cork.

The needle, being steel, is harder than the bronze of the coin, and the cork preventing it from bending to either side, it may be driven through the cent, or any other coin of like substance, with perfect ease.

The cork should be kept in position with the left hand, while receiving the blows of the hammer.

Proverbs.

This game requires the players to be alert and on the watch for the words that give the clue to the solution. One player (A) having gone from the room, a proverb is selected by the others, of which each person takes a separate word, in order. The absent player then being recalled, proceeds to question the others singly, each introducing in his answer the word of the proverb he has previously received. Suppose the proverb selected to be “Nothing venture nothing have,” the game would proceed thus:

A. “Is the proverb a long one?”

1st Player. “Nothing should be too long for you to guess.”