The dealer wins three odd tricks.

ILLUSTRATIVE HAND NO. 5

Trick 2.—To many players a trump lead at this trick would seem imperative, but if trumps are led, the adversaries obtain the lead and must make three tricks in the club suit. The clubs must be discarded before the adversaries obtain the lead. The king of spades should be led, otherwise the spade suit would be blocked.

Trick 4.—It seems like tempting fate for Z to lead his high cards, but nothing can possibly be lost. The discards which Y takes on these high cards offset any trump that the adversary might make. There is everything to gain and nothing to lose.

NOT LEADING TRUMPS UNTIL LOSING
CARDS HAVE BEEN DISCARDED

It is the rubber game, score eighteen to nothing in favour of the dealer. Z deals and passes the make. Y declares hearts.

No. 5
♠ K 3
♣ 9 8 7
♦ A
♥ K Q J 9 6 4 2
♠ 5 4 2 ♠ J 10 9 7
♣ 6 3 2 ♣ A K Q J
♦ J 9 7 5 2 ♦ 10 8 4
♥ 5 3 ♥ A 10
♠ A Q 8 6
♣ 10 5 4
♦ K Q 6 3
♥ 8 7
TRICKAYBZ
1 5♦ A♦ 4♦ 3♦
2 2♠ K♠ 7♠ 6♠
3 4♠ 3♠ 9♠ A♠
4 2♦ 7♣ 8♦ K♦
5 7♦ 8♣ 10♦ Q♦
6 5♠ 9♣ 10♠ Q♠
7 3♥ J♥ A♥ 8♥
8 2♣ 2♥ K♣ 4♣
9 5♥ K♥ 10♥ 7♥
10 3♣ Q♥ J♠ 5♣
11 6♣ 9♥ J♣ 10♣
12 9♦ 6♥ Q♣ 6♦
13 J♦ 4♥ A♣ 8♠

The dealer makes a small slam.

ILLUSTRATIVE HAND NO. 6