Trick 2.—Should B lead another round of hearts the weak hand would “ruff” and the strong hand would discard.

Trick 4.—The dealer requires every trick to win the game. To accomplish this both finesses must be successful. The trumps held in the two hands are in sequence from the six to the queen, and should B have the king of trumps three times protected, the lead must be kept in Y’s hand. Many a hand has been ruined by the incorrect play of this position.

Trick 10.—Z has the opportunity to make a brilliant coup. To catch the ten of spades he must lead through A’s hand, and, therefore, trumps Y’s winning club in order to obtain the lead.

LEADING THROUGH

It is the first game, score love all. Z deals and makes it diamonds.

No. 6
♠ A J 9 7 5
♣ K Q J 7
♦ Q 8 6
♥ J
♠ K 10 6 4 ♠ ——
♣ 8 6 4 2 ♣ A 5
♦ 3 ♦ K 5 4 2
♥ K 10 9 7 ♥ A 8 6 5 4 3 2
♠ Q 8 3 2
♣ 10 9 3
♦ A J 10 9 7
♥ Q
TRICKAYBZ
1 7♥ J♥ A♥ Q♥
2 2♣ 7♣ A♣ 3♣
3 4♣ J♣ 5♣ 9♣
4 3♦ Q♦ 2♦ 9♦
5 6♣ 8♦ 4♦ 7♦
6 8♣ 6♦ 5♦ 10♦
7 9♥ 5♠ K♦ A♦
8 K♠ A♠ 2♥ Q♠
9 10♥ K♣ 3♥ 10♣
10 K♥ Q♣ 4♥ J♦
11 4♠ 7♠ 5♥ 8♠
12 6♠ 9♠ 6♥ 3♠
13 10♠ J♠ 8♥ 2♠

The dealer wins five odd tricks.

ILLUSTRATIVE HAND NO. 7

Trick 1.—As there are but six trumps in the two hands, Z knows that one adversary must hold at least four trumps, and should the force be taken and the trumps led, the adversaries would make the entire suit of diamonds. Z must wait until Y is able to take the ruff, in this way keeping his own trump strength intact.