SAVING AN ENTRY CARD. OVERTAKING

It is the first game, score love all. Z deals and passes the make. Y makes it “no-trump.”

No. 9
♠ Q J
♣ A Q J 2
♦ A 5 3
♥ A 8 7 4
♠ A 6 3 ♠ 5 2
♣ K 8 7 ♣ 9 5 4
♦ Q J 7 6 2 ♦ 10 9 8
♥ K 10 ♥ Q J 9 6 5
♠ K 10 9 8 7 4
♣ 10 6 3
♦ K 4
♥ 3 2
TRICKAYBZ
1 6♦ A♦ 8♦ 4♦
2 8♠ Q♠ 2♠ 4♠
3 A♠ J♠ 5♠ K♠
4 Q♦ 3♦ 9♦ K♦
5 6♠ 4♥ 5♥ 10♠
6 2♦ 7♥ 6♥ 9♠
7 7♦ 8♥ 4♣ 8♠
8 10♥ 5♦ 5♣ 7♠
9 7♣ 2♣ 9♣ 10♣
10 8♣ J♣ 10♦ 6♣
11 K♣ A♣ 9♥ 3♣
12 K♥ Q♣ J♥ 2♥
13 J♦ A♥ Q♥ 3♥

The dealer makes a small slam.

ILLUSTRATIVE HAND NO. 10

Trick 1.—Z false cards the king of spades in order to deceive his adversaries.

Trick 2.—The lead of the club suit must come from Y, but if a low heart is led, it will take out Y’s only card of entry. With the purpose of making two cards of entry, Z leads the high cards from his own hand.

Trick 4.—As all the hearts have fallen, Z can safely overtake the jack, to lead the queen of clubs toward the ace. Should Z continue with another round of hearts, Y would have no way of obtaining the lead after the club suit was established. The low heart must be saved as a card of entry.

DOUBLE ENTRY