It is the first game, score love all. Z deals and makes it “no-trump.”
| ♠ 4 2 | |||
| ♣ Q J 10 6 3 | |||
| ♦ 4 3 | |||
| ♥ K 5 4 3 | |||
| ♠ A 9 8 7 6 | ![]() | ♠ J 5 3 | |
| ♣ 8 5 | ♣ K 7 4 | ||
| ♦ K 8 5 | ♦ Q J 10 9 6 | ||
| ♥ 10 7 6 | ♥ 9 8 | ||
| ♠ K Q 10 | |||
| ♣ A 9 2 | |||
| ♦ A 7 2 | |||
| ♥ A Q J 2 | |||
| TRICK | A | Y | B | Z |
| 1 | 7♠ | 2♠ | J♠ | K♠ |
| 2 | 6♥ | 3♥ | 8♥ | A♥ |
| 3 | 7♥ | 4♥ | 9♥ | Q♥ |
| 4 | 10♥ | K♥ | 6♦ | J♥ |
| 5 | 5♣ | Q♣ | 4♣ | 2♣ |
| 6 | 8♣ | 3♣ | 7♣ | 9♣ |
| 7 | 5♦ | 6♣ | K♣ | A♣ |
| 8 | 6♠ | 5♥ | 3♠ | 2♥ |
| 9 | 8♠ | J♣ | 5♠ | 2♦ |
| 10 | 9♠ | 10♣ | 9♦ | 7♦ |
| 11 | A♠ | 4♠ | 10♦ | Q♠ |
| 12 | K♦ | 3♦ | J♦ | A♦ |
| 13 | 8♦ | 4♦ | Q♦ | 10♠ |
The dealer makes a small slam.
ILLUSTRATIVE HAND NO. 11
Trick 1.—As the club suit is blocked, Y needs two entry cards, one to establish the suit and the other to obtain the lead and make it. Z, therefore, overtakes the jack of spades with the ace, to make it possible for Y to have two entry cards.
Trick 5.—Without reference to the position of the cards, A’s lead of the five of spades is bad. The game is lost unless B holds the diamond suit, and his best play is undoubtedly the ace and the jack of diamonds. As the cards are placed, however, this would give the dealer an additional trick.
MAKING AN ENTRY CARD
It is the rubber game, score twenty-four to nothing against the dealer. Z deals and makes it “no-trumps.”
| ♠ Q J | |||
| ♣ Q J 10 9 7 3 2 | |||
| ♦ 8 6 | |||
| ♥ A 2 | |||
| ♠ 10 7 5 4 2 | ![]() | ♠ 9 8 6 | |
| ♣ K | ♣ 8 5 | ||
| ♦ A J | ♦ Q 10 9 5 | ||
| ♥ K J 10 | ♥ 9 8 7 3 | ||
| ♠ A K 3 | |||
| ♣ A | |||
| ♦ K 7 4 3 2 | |||
| ♥ Q 6 5 4 | |||
