ILLUSTRATIVE HAND NO. 13
Trick 1.—Z cannot afford to hold up the ace of spades, as the entire diamond suit is against him. The game can neither be saved nor won unless the king of clubs is in B’s hand. Should this be the case, it may be necessary to lead twice from Y’s hand.
Z proceeds to make these entry cards by leading the high hearts from his own hand. The situation is one that is not only interesting but instructive.
DOUBLE ENTRY
It is the rubber game, score twenty-four to nothing against the dealer. Z deals and makes it “no-trump.”
| ♠ 7 5 | |||
| ♣ 9 8 6 | |||
| ♦ 7 6 5 4 | |||
| ♥ K 5 4 3 | |||
| ♠ K J 10 8 6 4 3 | ![]() | ♠ Q 2 | |
| ♣ 7 4 | ♣ K 10 3 | ||
| ♦ J | ♦ A K Q 10 3 2 | ||
| ♥ J 9 7 | ♥ 10 8 | ||
| ♠ A 9 | |||
| ♣ A Q J 5 2 | |||
| ♦ 9 8 | |||
| ♥ A Q 6 2 | |||
| TRICK | A | Y | B | Z |
| 1 | 10♠ | 5♠ | 2♠ | A♠ |
| 2 | 7♥ | 3♥ | 8♥ | A♥ |
| 3 | 9♥ | 4♥ | 10♥ | Q♥ |
| 4 | J♥ | K♥ | 2♦ | 6♥ |
| 5 | 4♣ | 9♣ | 10♣ | J♣ |
| 6 | 3♠ | 5♥ | 3♦ | 2♥ |
| 7 | 7♣ | 8♣ | 3♣ | 2♣ |
| 8 | 4♠ | 6♣ | K♣ | A♣ |
| 9 | 6♠ | 7♠ | Q♠ | Q♣ |
| 10 | 8♠ | 4♦ | 10♦ | 5♣ |
| 11 | J♦ | 5♦ | Q♦ | 8♦ |
| 12 | J♠ | 6♦ | K♦ | 9♦ |
| 13 | K♠ | 7♦ | A♦ | 9♠ |
The dealer wins four odd tricks.
ILLUSTRATIVE HAND NO. 14
Trick 1.—Z’s only hope to win the game is to establish and make the diamond suit in Y’s hand. To do this it may be necessary to have an entry card.
