Trick 2.—B very properly refuses to part with the commanding diamond and waits until the last diamond has been played from the dealer’s hand.
Trick 5.—There is little excuse for the dealer’s play of the ace of clubs at this point. He cannot lose by playing a low card.
OVERTAKING TO MAKE AN ENTRY CARD
It is the first game, score love all. Z, the dealer, makes it “no-trump.”
| ♠ 9 8 3 | |||
| ♣ J 7 | |||
| ♦ K J 7 6 3 2 | |||
| ♥ K Q | |||
| ♠ K Q 5 | ![]() | ♠ J 10 7 | |
| ♠ K Q 5 | ♣ Q 10 9 5 | ||
| ♦ 10 | ♦ A 9 5 | ||
| ♥ J 9 6 5 3 2 | ♥ 10 8 7 | ||
| ♠ A 6 4 2 | |||
| ♣ A 4 3 2 | |||
| ♦ Q 8 4 | |||
| ♥ A 4 | |||
| TRICK | A | Y | B | Z |
| 1 | 5♥ | Q♥ | 7♥ | A♥ |
| 2 | 10♦ | 2♦ | 5♦ | Q♦ |
| 3 | 2♥ | J♦ | 9♦ | 8♦ |
| 4 | 3♥ | 3♦ | A♦ | 4♦ |
| 5 | 6♣ | 7♣ | 5♣ | A♣ |
| 6 | 6♥ | K♥ | 8♥ | 4♥ |
| 7 | 5♠ | K♦ | 10♥ | 2♣ |
| 8 | 8♣ | 7♦ | 9♣ | 3♣ |
| 9 | 9♥ | 6♦ | 7♠ | 4♣ |
| 10 | Q♠ | 9♠ | 10♠ | A♠ |
| 11 | K♠ | 3♠ | J♠ | 2♠ |
| 12 | J♥ | J♣ | 10♣ | 4♠ |
| 13 | K♣ | 8♠ | Q♣ | 6♠ |
The dealer wins three odd tricks.
ILLUSTRATIVE HAND NO. 15
Trick 1.—It is wrong to hold up an ace when one entire suit is against you. You must take the lead and make all that is possible in the other suits.
Trick 2.—The spade suit looks tempting, but the club suit is longer and the dealer cannot afford to run the risk of the adversaries’ obtaining the lead. Hasty and careless play to the first lead of clubs would ruin the hand. Y must begin to unblock.
