It is the first game, score eight to nothing against the dealer. Z, the dealer, passes the make. Y declares hearts.

No. 24
♠ J 2
♣ K 9 8
♦ 6 4 3
♥ A Q J 7 5
♠ 10 7 5 ♠ A K 6 4
♣ Q J 10 ♣ A 6 5 4
♦ A K J 5 ♦ 9 8 2
♥ K 6 3 ♥ 8 2
♠ Q 9 8 3
♣ 7 3 2
♦ Q 10 7
♥ 10 9 4
TRICKAYBZ
1 K♦ 3♦ 2♦ 7♦
2 Q♣ 8♣ 4♣ 2♣
3 J♣ 9♣ 5♣ 3♣
4 10♣ K♣ A♣ 7♣
5 5♠ 2♠ K♠ 3♠
6 J♦ 4♦ 9♦ 10♦
7 A♦ 6♦ 8♦ Q♦
8 7♠ J♠ A♠ 8♠
9 10♠ 5♥ 4♠ 9♠
10 3♥ A♥ 2♥ 4♥
11 K♥ 7♥ 8♥ 9♥
12 5♦ J♥ 6♣ Q♠
13 6♥ Q♥ 6♠ 10♥

The dealer loses three odd tricks.

ILLUSTRATIVE HAND NO. 25

Trick 1.—Many players would be tempted to lead the supporting diamond rather than to open the four-card suit.

Trick 2.—Should B lead the ace of spades the ruff would be established in the weak hand. As B holds protection in all of the suits, his best play is to lead trumps through the strong hand.

Trick 3.—It would be bad play for A to return his partner’s lead of trumps. He holds the king of trumps protected and must wait until his partner can again lead through the dealer’s hand. It would be wrong to continue his original lead of spades, as the dealer could then stop the lead of trumps and give dummy the ruff. A infers from his partner’s lead of trumps that he holds strength in the other suits, and the ten of diamonds is undoubtedly his best play.

Trick 4.—B again leads through the strong trump hand, A makes his king and leads his losing trump to draw two for one. No matter how the dealer may play he cannot prevent his adversaries from making the remaining tricks in spades or in diamonds, it being impossible to obtain the lead in dummy.

PREVENTING THE WEAK HAND
FROM RUFFING