Trick 10.—Z hopes to make the king of diamonds by leading from the weak hand.

“DUCKING”

It is the first game, score love all. Z, the dealer, makes it “no-trumps.”

No. 23
♠ A K Q 10 7 5 4
♣ 9 6 4
♦ 10 7
♥ 3
♠ —— ♠ J 9 3 2
♣ Q 10 8 5 ♣ K J
♦ Q 6 3 2 ♦ A J 9 4
♥ Q 10 7 6 4 ♥ 9 8 5
♠ 8 6
♣ A 7 3 2
♦ K 8 5
♥ A K J 2
TRICKAYBZ
1 6♥ 3♥ 8♥ J♥
2 2♦ 4♠ 9♠ 8♠
3 4♥ 4♣ 9♥ A♥
4 5♣ Q♠ 2♠ 6♠
5 7♥ A♠ 3♠ 2♣
6 8♣ K♠ J♠ 3♣
7 10♣ 10♠ 4♦ 7♣
8 Q♣ 7♠ 9♦ 5♦
9 10♥ 5♠ J♦ 2♥
10 3♦ 7♦ A♦ 8♦
11 Q♥ 10♦ 5♥ K♥
12 6♦ 6♣ J♣ K♦
13 Q♦ 9♣ K♣ A♣

The dealer wins five odd tricks.

ILLUSTRATIVE HAND NO. 24

Holding the ace, king, and jack of a suit, provided the queen is not in dummy, it is often advisable to wait until your partner can lead through the dealer’s hand. To lead through a king in dummy is sound play, especially when you hold a sequence. Z cannot gain by covering the honour led. He hopes that the ace will fall to the first or second lead.

Trick 5.—B indicates his suit before returning his partner’s original lead.

LEADING THROUGH DUMMY’S STRENGTH