ILLUSTRATIVE HAND NO. 22

Trick 1.—Z hopes to exhaust the hearts in B’s hand.

Trick 4.—To make two odd tricks is simple. To win the game A must not get the lead. With an established suit against you, you should not take a finesse, which would allow the adversary with the established suit to obtain the lead. To lead the queen of clubs from Y’s hands would be dangerous. The possibilities lie in the diamond suit. Z, therefore, leads a diamond and allows B to win the trick. The dealer must play the ace of clubs, for, should the diamonds fall, the game is assured.

NOT ALLOWING AN ESTABLISHED
SUIT TO MAKE

It is the rubber game, score twenty-four to nothing against the dealer. Z deals and makes it “no-trumps.”

No. 22
♠ Q J 3
♣ Q 9
♦ A K 8 6 5 2
♥ 7 6
♠ 9 7 5 ♠ 8 6 2
♣ K 8 ♣ 6 4 3 2
♦ Q 4 3 ♦ J 10 9
♥ K Q J 10 5 ♥ 9 4 2
♠ A K 10 4
♣ A J 10 7 5
♦ 7
♥ A 8 3
TRICKAYBZ
1 K♥ 6♥ 2♥ 3♥
2 10♥ 7♥ 4♥ 8♥
3 J♥ 3♠ 9♥ A♥
4 3♦ 2♦ 9♦ 7♦
5 8♣ 9♣ 2♣ A♣
6 5♠ J♠ 2♠ 4♠
7 4♦ A♦ 10♦ 5♣
8 Q♦ K♦ J♦ 7♣
9 7♠ 8♦ 6♠ 10♣
10 9♠ 6♦ 8♠ J♣
11 5♥ 5♦ 3♣ 10♠
12 Q♥ Q♠ 4♣ K♠
13 K♣ Q♣ 6♣ A♠

The dealer wins four odd tricks.

ILLUSTRATIVE HAND NO. 23

Trick 3.—With four spades in B’s hand, to make this suit Z must allow B to win the first trick.