In each of these positions, as the adversaries have the next deal and may win the game, it is imperative that you score thirty points. To accomplish this with a diamond trump it is necessary to win eleven of the thirteen tricks; therefore, unless you hold a hand of more than the average strength, it is advisable to pass the make in hopes that partner can declare hearts or no-trump.
If there is a question between a diamond and no-trump declaration, the latter is usually preferable; for while the risk is greater the reward is double.
A diamond make is advisable whenever there is a fair chance to win the game, as when but two or three odd tricks are needed.
RULES FOR THE DIAMOND MAKE
The dealer should declare diamonds:
| Holding— | 6 Diamonds, including 1 honour and some protection in other suits. 5 Diamonds, including 2 honours and some protection in other suits. 4 Diamonds, including 4 honours, with or without protection in other suits. |
BLACK SUIT DECLARATIONS
The score should be the one excuse for an original black declaration, and then only when comparatively sure of winning the game. Otherwise, when the hand does not admit of a red or a no-trump declaration, the make should be passed.
CLUBS
Clubs should be made originally only when the score is eighteen or more, and the hand strong enough, with slight assistance, to win the game. Clubs may be declared when there are four honours in one hand, providing the dealer has won the first game and is eight or more on the second. The trick and honour scores combined will count more than the average make, and with great help the game may be won.