Keeping the Command of the Adversaries' Suit.

The score is love-all, rubber game. The dealer, Z, makes it no-trump. A leads for the first trick. The underlined card wins the trick and the card under it is the one led for the next trick.

♠ 9
♣ K Q J 5 4 2
♦ Q 6 5
♥ 7 6 3
♠ K Q J 8 6 2
♣ 9 8
♦ 9 4
♥ 10 8 2
Y ♠ 10 7 5
♣ A 7
♦ J 10 8 7
♥ A J 9 5
A B
Z
♠ A 4 3
♣ 10 6 3
♦ A K 3 2
♥ K Q 4
TRICKAYB Z
1 K 9 5 3
2 Q3 7 4
3 2 26 10
48 2 7 10
59 J A 6
62 7 5 K
7 64 9 9
8 85 J 4
9 JQ 7Q
10 4K 8 2
11 9 Q 10 3
128 6 J K
1310 5A A

The dealer wins ten tricks.

NOTES ON ILLUSTRATIVE HAND NO. 2

Trick 1.—A leads from his longest suit.

Trick 2.—B returns his partner's lead with his highest card, which the dealer refuses to take, as he wishes to wait until B has no more of the suit.

Trick 3.—A again leads a diamond, as he has the K of spades for re-entry and wishes to establish the diamond suit.

Trick 4.—The dealer plays for the clubs, his longest suit, and takes the first trick, as he holds J and 10 and can clear the suit in one more lead.