Trick 1.—A opens his fourth best heart, as his hand is strong, and he wishes his partner to return that suit.

The Dealer.—As the longest suit in the two hands is diamonds, the dealer takes the first trick with the A of hearts, so that he may be able, if necessary, to put the dummy hand in the lead; also so that the adversaries may not know the cards he holds in the heart suit.

Trick 2.—A refuses to part with the commanding card of the diamond suit.

Trick 3.—The dealer takes the lead in the dummy hand in order to establish his diamond suit.

Trick 4.—As the dealer has now no diamonds, it is useless to hold up any longer.

Trick 6.—If A leads either clubs or spades he must lose a trick; his best play is to continue with the heart suit.

ILLUSTRATIVE HAND NO. 3

Making a Re-entry Card for Dummy's Long Suit.

The score is 24 to 0 against the dealer on the rubber game. The dealer, Z, makes it no-trump and A leads for the first trick.

♠A 2
♣ J 10
♦ Q J 9 5 4 3 2
♥ Q 7
♠ K J 4
♣ A 4
♦ A 8 6
♥ 10 8 6 5 4
Y ♠ 10 9 7 5
♣ Q 9 6 3
♦ 10 7
♥ 9 3 2
A B
Z
♠ Q 8 6 3
♣ K 8 7 5 2
♦ K
♥ A K J