Again, suppose there is a runner on third and none out and the batter hits a short fly to the out-field, on the catch of which it is doubtful whether the runner can score. If the next batter is a good hitter, he will not make the attempt, trusting to the next hit for a better chance. But if the next batter is weak and not likely to offer as good a chance he may decide to try for the run on the small chance already presented. These are only given as examples and they might be multiplied, because the same problem will always present itself in a more or less imperative form every time the runner has a play to make. The question he must always decide is, "Is this the best play, everything considered?" It goes without saying that he must answer this for himself. In conclusion, I will describe some plays that may arise and venture some observations, running through which the reader may discern the general principles of base-running.

There is an element in base-ball which is neither skill nor chance, and yet it is a most important factor of success. It is the unseen influence that wins in the face of the greatest odds. It is the element, the presence of which in a team is often called "luck," and its absence a "lack of nerve." It is sometimes spoken of as "young blood," because the younger players, as a general rule, are more susceptible to its influence. Its real name is enthusiasm, and it is the factor, in the influence of which, is to be found the true explanation of the curious standing of some clubs. Between two teams of equal or unequal strength the more enthusiastic will generally win. The field work may be slow and steady, but at the bat and on the bases there must be dash and vim.

If, for example, it be found that a catcher is a poor thrower, or a pitcher slow in his movements, every fair runner reaching first should immediately attempt to steal second, and even third. This style of play will demoralize an opposing team quicker than anything else, and even if unsuccessful at first, and the first few runners be caught, it should still be kept up for a couple of innings, because it will, at least, affect the nerves of some of the opposing players, and if a break does come, the victory will be an easy one. Every batter should be ready to take his place quickly at the bat, and hit at the first good ball; every runner should be on the move; and with plenty of coaching, and everybody full of enthusiasm, it is only necessary to get the run-getting started in order to have it go right along. This is the game that is winning in base-ball to-day, as every observant spectator knows.

Base-running begins the moment the ball is hit. There are some players who don't know how to drop their bats and get away from the plate. Some stand until they see whether the hit is safe, and they run to first with the head twisted around to watch the ball. The instant the ball is hit, no matter where it goes, the batter should drop the bat and start for the base; leaving the ball to take care of itself, he should put down his head and run, looking neither to the right nor the left. Every foot gained may be of vital importance, for in most cases the runner is thrown out by the distance of only a few feet.

Some runners make a mistake in jumping for the base with the last step. It not only loses time but makes the decision so plain to the umpire that the runner fails to receive his fair share of benefit from close plays.

A runner to first on a base hit or fly to the outfield should always turn first base and lead well down toward second, so that if the ball is fumbled or handled slowly or missed, he may be able to reach second. And by hurrying the out-fielder he increases the probability of an error.

A runner should always run at the top of his speed, except in the single case where he feels himself to be clearly within reach of his base and then slackens up in order to draw the throw.

At no other time is there anything to be gained by slow running, and often there is much to be lost. In the game spoken of elsewhere in this book, between Providence and Chicago, which virtually decided the championship for 1882, Hines was on first when Joe Start hit what looked like a home-run over the centre-field fence. The wind caught the ball and held it back so that it struck the top of the netting and fell back into the field. Hines, thinking the hit perfectly safe, was jogging around the bases when the ball was returned to the in-field. Start had run fast and overtaken Hines, and the result was that instead of a run scored, a man on third and no one out, both runners were put out and we lost the game by one run, and the championship by that one game. A player has no right to "think this or that;" his sole duty is to run hard until the play is over.

When a runner is on first and a hit is made he should run fast to second, and if possible force the throw to third. Every such throw offers an opportunity for error, and the more of these the runner can force the more chances there will be in his favor. By getting quickly to second he is in a position to go on to third if the ball is fumbled or slowly handled, or returned to the wrong point on the in-field.

So, too, a runner on second, when a hit is made, should always force the throw to the home plate, even if he does not intend to try for the run. In order to do this he must run hard to third and turn the base as though he really meant to go home. Any hesitation or looking around will fail of the object. The throw home gives the player who hit the ball a chance to reach second base.