In a game where there is plenty of hitting runners should obviously take fewer chances than where the hitting is light.

It is usually advisable for a good runner, who leas reached first with two men out, to attempt to steal second, because then one hit will likely bring him home; whereas if he stays on first it will require two hits, or two errors in succession, and these are not likely to come, with two men already out.

The only times to steal third are, first, when there is only one out, for then a hit, a sacrifice, or a long fly will score the run. If there is no one out, the chances are that a runner on second will eventually score anyhow, and if there are two out there is little advantage gained by stealing third. It still requires a hit or an error to score the run, and the same would probably score it from second as easily as from third. Second, it may sometimes be advisable for a runner on second base to steal third, even when there are two out, provided there is also a runner on first. Because, if successful, the runner on first also gets to second, and the result is two stolen bases front the one chance, and a hit will now likely score two runs instead of one.

When there is a runner on second or third with no more than one out, and the batter makes what is apparently a long, safe hit, the runner should hold the base until he has seen, beyond a doubt, that the hit is safe. If safe, he will still have ample time to reach home, while if, by any chance, it be caught, he will nevertheless get third or home, as the case may be. A couple of seasons back a New York runner was on third, with no one out, when the batter made what looked like a home-run hit. The runner on third, instead of waiting to make sure, started home; the ball was caught and, though he managed to return to third, he did not score, as he otherwise might easily have done. The next two batters went out, the score was left a tie, and we finally lost an important game.

Succeeding base-runners should have private signals so that they may communicate their intentions without apprising the opposing players. A runner on first who intends to steal second should inform the batter, so that the batter may hit the ball, or at least strike at it. A runner on second should notify a runner on first of his intention to steal third, so that the other may at the same time steal second. When there are runners on first and third each should understand perfectly what the other purposes doing so they can help one another with the play.

In such a situation the runner on first will generally attempt to steal second, and if the catcher throws down to catch him there are several things which the runner on third may do. First, as soon as he sees the throw to second he may start for home, and if he has previously decided to do this, he should take plenty of ground front third base. Second, he may not start for home on the throw, but if the runner from first gets caught between first and second, it will then be necessary for him to try to score. For this purpose he carefully takes as much ground from third as possible, while the other player is being chased backward and forward. Finally, when the ball is tossed by the second baseman to the first baseman, he makes a dash for home. The idea of waiting until the ball is thrown to the first baseman is because the latter has his back to the plate, and not only cannot see the play so well but must turn around to throw. Third, if the circumstances are such that he thinks best not to try to score on the throw, he should, at least, on seeing the throw to second, make a strong feint to run in order to draw the second baseman in and allow the runner from first to reach second.

There is a pretty play by which one run may be scored when there are runners on first and second. It is, however, a desperate chance and should only be resorted to in an extremity. The runner on first leads off the base so far as to draw the throw from the catcher, and, seeing the throw, the runner on second goes to third. Then, while the first runner is playing between first and second, the runner now on third scores as described in the preceding play, waiting until the ball is passed to the first baseman. If the second baseman is a poor thrower it may be best to make the dash for home when the ball is thrown to him.

A runner on second may receive a signal from the batsman that the latter intends to try a "bunt," in which case the runner will try to steal third. If the bunt is made the runner reaches third, but if the bunt does not succeed, the attempt draws the third baseman in close and leaves the base uncovered for the runner.

Without particularizing further, it will be seen that a base-runner must not only have some wits but he must have them always with him. Exactly the same combinations never conic up, new ones are continually being presented, and in every case he must decide for himself what is best. In view of all the circumstances, he makes a quick mental estimate of the chances and acts accordingly. Sometimes for-time will be against him, but if his judgment is sound he is sure to be successful in the majority of attempts.

[CHAPTER XIV. CURVE PITCHING.]