The tell-cards are cut with a slight projection at one end. Fig. 43 will give an idea of the exact shape. The projecting end will be noticed at a. Needless to say, in the cards actually used the defect in the card would not be more pronounced than is absolutely necessary.
Fig. 43.
The dealing-box is so constructed that when either of the tell-cards arrives at a certain position (usually the fourth or eighth card from the top) the projecting corner presses against a light spring and causes a little 'needle' or point to project from the side of the box. Frequently one of the rivets with which the box is put together is made to push out a little. Whatever the index may be, however, it does not move sufficiently to attract attention. It is only those who are looking for it who know when it 'tells.' A movement of one thirty-second of an inch is ample for the sharp eyes of the swindlers to detect.
The mechanism of the needle-tell, however, is not used solely in connection with cases where the players cheat the bank, it also forms a very necessary accessory to the 'two-card' box to be presently explained. Then it is used to let the dealer know when he is coming to the 'odd,' or fifty-third card.
Having thus elucidated the comparatively simple methods used to cheat the dealer, we now proceed to investigate the more complex devices employed in those cases where the bank cheats the players. As stated in the earlier part of this chapter, the players may be swindled either with fair cards and a fair dealing-box, or by means of mechanical appliances.
When the dealer elects to cheat without the use of mechanism, he is, of course, compelled to resort to manipulation, and to 'put up' the cards in such a way that they will help him to win. The reader will doubtless remember that in the description of the game 'splits' were mentioned as winning for the dealer. That is, when both cards of a turn are of the same value, the dealer takes half the money staked on the card which has split, or turned up twice in succession, the suits, of course, not counting. It is obvious, then, that if the dealer in shuffling the pack can contrive to put up a number of cards in pairs of the same value, his chances of winning are greatly enhanced. Splits, therefore, are the stronghold of the faro dealer's manipulation. If he can only make them plentiful enough without leading the players to suspect anything wrong, he is bound to win in the long run, and to win plenty.
Whilst dealing out the cards in the first game, the dealer determines in his own mind what cards he will make split in the second game. We will suppose he has just drawn a nine from the box, and that this card has to go into pile 'C' (fig. 40). Now, by the laws of the game he is bound to place this card upon the top of the pile to which it belongs, therefore he does so. He may, however, with apparent carelessness, place it just a little on one side, so that he can distinguish it from the other cards. He now waits for the appearance of another nine, and this time one which will have to go into the other pile, 'D.' This one is disposed in the same manner. He has in sight, therefore, two cards of the same value, and if these two cards can be brought together during the shuffle, they will constitute a split. Seizing a favourable opportunity in evening up the two piles of cards, he may skilfully 'strip' the two nines—that is, draw them out from the others and place them at the bottom of their respective piles. There is no fear of losing them now; they are always to hand when required.
It is not necessary, however, that the cards should be put at the bottom. So long as they are each in the same position, in the pile to which they respectively belong, that is all the dealer needs. Suppose the ninth card from the bottom of pile 'C' to be a king, all the man wants is to have the ninth card of pile 'D' a king also. If, therefore, the ninth card of that heap is placed a little to one side, and all the succeeding cards are put above it in like manner, that will leave a division in the pile, into which a king can be stripped at a convenient moment.
If the players are sufficiently lax to allow the dealer to throw the cards carelessly into two heaps, instead of making two even piles, the case is, of course, much simplified. He has only to put the cards directly at the bottom or wherever else he may desire to have them.