Given the fact of certain cards having been placed in pairs, one of each pair in the same position within its pile, the problem which presents itself for solution is, How can the dealer shuffle the two piles one into the other, so as to bring the proper cards together? In short, How are the splits put up?
Fig. 44.
This is accomplished by means of what is called the 'faro dealer's shuffle.' It must not be thought that this manipulative device is essentially a trick for cheating; on the contrary, it is an exceedingly fair and honest shuffle, provided that there has been no previous arrangement of the cards. By its use, a pack which has been divided into two equal portions may have all the cards of one half placed alternately with those of the other half at one operation. In faro, the manner of dealing the cards necessarily divides them into two equal parts. This being the case, they are taken up by the dealer, one in each hand. Holding them by the ends, he presses the two halves together so as to bend them somewhat after the manner shown in fig. 44, in the position 'A.' The halves are now 'wriggled' from side to side in opposite directions, with what would be called in mechanism a 'laterally reciprocating motion.' This causes the cards to fly up one by one, from either side alternately, as indicated in the figure at 'B.' Thus it is evident that those cards which have been placed, with malice aforethought, in corresponding positions in the two piles, will come together in a shuffle of this kind, and form splits. This shuffle is a very difficult one to learn; but with practice and patience it can be accomplished, and the cards can be made to fly up alternately, without any chance of failure. A dealer, skilled in the devices we have just touched upon, can put up four or five splits in one deal, if he thinks it advisable so to do. By the use of such means he is also enabled to arrange the cards so as to checkmate any player who may appear to be following some particular system of betting. Finding that the players are, on the whole, inclined to back the high cards, the dealer may so arrange the pack that the low cards only win for them, the high ones falling to the bank. In this, however, he runs a great risk. It may happen that the players, finding themselves constantly losing on the high cards, may alter their mode of play, and back the low ones. That would be bad for the bank unless the dealer had a mechanical box which enabled him to alter the run of the cards. Such boxes, however, are obtainable; and their description is included in the branch of our subject which treats of cheating the players by means of mechanical contrivances, and to which we now proceed.
In cases where the dealer uses apparatus for cheating, his requirements are three in number. Firstly, he must have what is known as a 'two-card' dealing-box, that is, a box which will allow him, whenever he pleases, to withdraw two cards at one time, instead of compelling him to deal them singly. Secondly, he must have an 'odd,' or fifty-third card. Lastly, he requires a mechanical shuffling-board, which adds the 'odd' to the pack, after the cards have been counted at the commencement of the game.
The two-card box is one of the most expensive cheating tools a sharp can use. The prices charged for them are something exorbitant, as may be seen on reference to the catalogues. To be of any use, however, they must be well-made, and then they will earn their cost in a very little time. Badly-made, the sharp would find that, however cheap they appeared to be, they would really be the most expensive and ruinous contrivances he had ever known. They are made in many varieties, and known by as many poetic names, but the effect is the same in all cases. Pressure being applied to some part of the box, the mouth is caused to open sufficiently wide to allow two cards to be drawn out together. The best boxes are those high-priced commodities of which the catalogues say that they will 'lock up to a square box.' This does not mean a rectangular box, but a box that will bear examination. 'Fair' and 'square,' in this instance, mean the same thing. The only fault in the description is that the box, being false, cannot possibly become genuine with any amount of locking. It should be said that when locked it appears to be genuine, and may be examined without fear of the trick being detected. Some boxes are made to lock by sliding them along the table. The bottom moves a little, this movement serving to fix all the movable parts. Some are so arranged that they are always locked. That is their normal condition, so they can be examined at any time. When it is required to widen the mouth and allow two cards to pass out together, a small piece of wire, or 'needle' as it is called, is made to rise out of the shuffling-board or table; this, pressing against one of the rivets, or into a little hole in the bottom of the box, unlocks the mechanism for the moment. Another form of the two-card box is one which has the bottom plate made of very thin metal, the 'springing in' of which, when pressed upon in the centre, unlocks the 'fake.' Some of the forms which unlock by sliding on the table are the most complicated, requiring sometimes three movements to free the working parts and allow the slit to widen. The movements, of course, have to follow in proper succession, as in any other kind of combination-lock. This prevents any accidental unlocking of the box whilst it is in the hands of strangers.[10]
At the beginning of the game, then, the cards are counted to make sure that there are the proper number, and we will suppose that the dealing-box is a two-card with needle-tell attachment. One of the cards in the pack, therefore, will be cut with the projecting corner. We will suppose it to be the king of diamonds. Another king of diamonds, also cut to 'tell,' is held out in the mechanical shuffling-board. Whilst shuffling the cards, the dealer causes the holdout to add the 'odd' card to the pack. Thus there are two kings of diamonds in use.
The cards being put into the dealing-box the game begins. The dealer keeps his eye upon the needle-tell, and meanwhile unlocks the mechanism of his box; that is, if it is made to lock, which is not necessarily the case, although safer. When the needle indicates the fact that one of the duplicate cards—in this case a king of diamonds—is immediately below the top card in the box, the dealer has to be guided by circumstances. If the card will win for him, well and good. He deals the cards as they should be dealt and the king falls to him. It is evident that it would never do to have two kings of diamonds turn up in the game, the cue-keeper and cue-cards would record five kings. So the dealer still watches the needle, and when he finds that the second king of diamonds is the top card but one, he exerts the necessary pressure upon the box to widen the slit. Then, instead of withdrawing only one card two are passed out together, and placed as one upon one of the piles. This squares accounts with the case-keeper.
It may happen, of course, that when the first of the tell-cards comes to the top it would lose for the dealer. In that case he would work the 'squeeze,' and deal out the odd card with the one above it. Then he has to take his chance with the second of the duplicates, and the game becomes simply what it would be if honestly played. The advantage to the dealer resulting from the employment of the 'odd' is that it provides him with the means of winning, or at the worst prevents him from losing on one turn of the deal. This may not seem very much, but added to the chances of splits turning up it really means a great deal.
When the dealer is a proficient in sleight-of-hand he will carefully note the line of play adopted by certain 'fat' players, or, as the unenlightened would say, players who bet heavily. During the next shuffle he will put up the cards so as to cause these 'fat' men to lose, and somewhere about the middle of the pack he will place the 'odd.' Or it may be he will so arrange matters that the shuffle and the cut will bring one of the duplicate cards about a third of the way down the pack and the other a third of the distance from the other end. Thus he will have two opportunities of withdrawing two cards at once, either of which he can use as may suit him best.