“” ‘’ Another favorite device of card sharpers is to “ring in a cold deck,” by which is meant the substitution of a pack of cards having precisely similar backs as those used in the game, but which have been previously so arranged that while the greenhorns shall receive excellent hands, it is a matter of utter impossibility for them to score the odd trick. The substitution having been effected, one of the swindlers contrives some excuse for not looking at his hand until after his antagonists shall have examined theirs. Perhaps he lights a cigar, protesting that it will not “draw.” After the dupes have seen their cards, he proposes a wager—“just to make it interesting”—that he and his partner will win the odd trick. He adds that he will bet on his hand “unsight, unseen.” The honest player usually protests that he has looked at his cards already. “O, well,” says the blackleg; “never mind that. I’m in for a ‘spec,’ and if you want a little ‘go,’ I’m your man for twenty or so.”[so.”] At this point, the moral (?) companion of the sharper interferes with a protest. He doesn’t believe in betting on a friendly game; money is not so easily made that it can be thrown away, etc., etc. But this is so artfully said as to stimulate rather than to check the greenhorn’s desire to bet. A little more conversation almost invariably results in the making of a wager, the limit of which is determined by the purse and the verdancy of the victim. The stakes having been placed the game proceeds. The inevitable result follows: The “suckers” win the first six tricks and the sharpers the last seven and the money. The original pack had been put out of sight and the dupes rarely discover the manner in which they have been swindled, even if they suspect that any fraud whatever has been practised.
To illustrate the manner in which a pack of cards has been prepared for this purpose, let us suppose a party seated at the whist table. A, a sharper, deals to B, his verdant antagonist, the ace, king, queen, knave, ten and nine of hearts, which we will assume to be trumps; the ace, king, queen and knave of clubs; and the ace, king and queen of spades; the hand being, of course, void of diamonds. Every whist player would recognize this as an exceedingly strong, if not an impregnable, hand. But observe what A gives himself and his partner; the eight, seven, six, five, four, three and deuce of trumps, and of the rest of the pack, it is a matter of indifference. Now, mark the result. B leads off with his trumps, of which he has six; A follows suit every time, having seven; next B leads his ace of spades, which A takes with his remaining trump. The lead being now with the latter, he plays his six diamonds, each one of which, of course, takes a trick, the blackleg thus securing the odd trick. In considering a trick of this kind, the average man is at a loss whether to admire its ingenuity or condemn its rascality.
CASINO.
This is one of the games of cards usually first taught to children and commonly considered too simple to interest matured minds. As a matter of fact, to play it successfully requires an exercise of memory second only to that necessary in playing at Whist.
It is not a favorite with gamblers for the reason that it presents comparatively few opportunities of using the advantages so dear to the heart of the blackleg. At the same time “eminent professionals” have been known to win $1,000 on a single game, and I have myself played for (and won) $50 on the hazard of one hand. It is related of “Canada Bill,” elsewhere referred to as the “king of the monte men,” that he deceived himself into believing that he understood the game. While he was making his headquarters in Kansas City he was wont to make short trips upon the railways centering there, from which he would not infrequently return with $2,000 or $3,000. He was then willing to have a bout at casino (and he would play no other game) for from $100 to $500 with any one who offered. Shrewd rascal as he was, he was the veriest tyro—in fact a “sucker”—at his own favorite pastime, and the blacklegs of the place used to fleece him unmercifully.
The main reliance of the gambler at this game, however, is in the superior skill resulting from careful study and long practice. An expert gamester can always tell the cards remaining in the pack at the commencement of the last deal, even on a perfectly fair game.
Of course “paper,” i.e., marked cards, are invaluable to the cheat at this as at all other games, and this is really the principal scheme of fraud of any importance ever attempted at this game. Occasionally, when a professional is playing with a greenhorn, he will contrive to keep a nine spot on top of his pile of tricks, which he uses in “building” to suit himself. Sometimes also a card of some low denomination (e.g. the three spot of hearts) is substituted for the ace of spades, which the sharper abstracts and conceals, placing it among his tricks and using it in counting his own points for game. This is rather unsafe, however, as the duplicate cards occasionally come together.
Casino is an amusement frequently affected by broken down gamblers, whose depleted resources do not permit them to “sit in” a game of poker, and who seek to rehabilitate their fallen fortunes by playing casino for a stake of five cents on a game of twenty-one points.
EUCHRE.
Perhaps no game is more universally played in the United States than Euchre. It is pre-eminently a social amusement. While it does not possess the absorbing fascination of whist, it permits free and unrestrained conversation among the players, which circumstance has unquestionably contributed largely to its popularity.