It is probable that it originated in the Western States, but its devotees are to-day confined to no section, and the pastime finds its defenders alike in the saloon, the gaming “hell” and the drawing room.

To be a successful Euchre player calls for the exercise of excellent judgment, considerable finesse and no little boldness. As it is never played with a pack of more than thirty-two cards, this game does not afford so many opportunities for fraud, but the slightest advantage which can be gained, tells with unfailing certainty.

In fleecing victims at euchre, professional gamblers resort to many of the practices which are so successfully employed at “seven-up.” “Marked” or “advantage cards,” are among the most common devices of the sharpers.

“Strippers” are also found extremely useful. These are prepared in the same manner as in all other games, i. e. by removing—either from each side or both ends—a narrow, triangular “strip,” not wider than one-sixteenth of an inch at the widest part. One of the “surest things” is to have the cards cut for two jack “strippers,” which the “professional” can strip on the top of the pack on his opponent’s deal, thus securing two bowers. Sometimes one jack of a red and one of a black suit are selected for this purpose, but it is usually considered better to use two jacks of the same color, for the reason that should a trump of that color be turned, (which is likely to occur at least half the time) the cheat is sure of both bowers. This, as every euchre player knows, gives an immense advantage. Yet this trick is not always certain to win; sometimes “luck” will favor the honest player, and it is recorded that a guileless and unsuspecting neophyte once won sixteen consecutive games from a blackleg who trusted to this expedient. Such instances, however, are almost as rare as ice in the tropics; and any man is utterly devoid of sense who imagines that he is safe in trusting to chance, as against skill combined with chicanery.

“Briefs” may also be advantageously[advantageously] used at euchre. The gambler places a “brief” above two bowers, or a bower and an ace, and the cut is made down to it on his adversary’s deal, thus insuring at least two high cards.

“Stocking” is far more easily accomplished at this game than at either poker or “seven-up,” and the gamester who is proficient in arranging the cards for either of the other two games finds it an easy matter to “put up” a deck for euchre, although it is absolutely essential to his success that he should be an expert at “shifting the cut.”

“Crimping” is practiced precisely as in “seven-up,” the most common device being to “crimp” a jack and then cut to it. The sharper also not infrequently marks the edges of the bowers with India ink, whereby he is always able so to cut the pack as to be certain of securing one of these desirable cards, with the chance of another one should two happen to lie together.

As in poker, the “bug” is sometimes used for “holding out” a valuable card—e. g., a bower or ace, and sometimes two. A card “held out” is occasionally “palmed;” by which is meant that it is concealed by the black-leg in the palm of his hand when the pack is handed him to cut. He then adroitly drops it on top, lightly taps the deck and allows the cards to run. If the gambler wishes to palm a card on his own deal, he places it on top of the pack as described and either makes a false cut or shuffles the pack through once without disturbing the one palmed.

However, although these nefarious artifices are constantly practiced by black-legs upon the unsophisticated player, it is only right to say that the “profession” does not regard euchre with favor as a game at which quick and large returns may be realized. It is mainly employed to fleece victims through a device technically called the “high hand,” which, as thus used, has very generally supplanted “three card monte” on railroad trains and steamboats. These conveyances are most commonly selected by this class of card sharps as the theater of their exploits. In the operation of this scheme of fraud, two confederates act in concert. Usually the game is commenced by “roping in” two greenhorns to make up a euchre party, “just for amusement,” or possibly for stakes, which are merely nominal. As soon as a fairly good hand has been obtained by one of the pair and the next deal is to fall to his confederate, he “plays it alone,” his accomplice gathering in the tricks as they are made. As he does so he can easily arrange the cards so that when dealt they will inevitably fall into “poker hands,” that is, into “single pairs,” “full houses,” “four of a kind,” etc.—for an explanation of which terms the reader is referred to the chapter on “Poker and Poker Players.” One of the sharpers at once offers to bet at poker; his ally accepts the gauntlet thus thrown down, the stakes are put up, and the bet won. As soon as occasion offers these tactics are repeated, until finally one of the “suckers,” who has been given what would be an extraordinarily strong hand at “bluff,” is induced to bet. The stakes are at once “raised,” as at poker, and when the hands are shown, the victim always finds that he has lost, for the reason that the sharper always holds a hand “just a little higher.”[higher.”]

When[When] a “gudgeon” displays an unusual reluctance to “snap at the bait” sometimes he is given four kings—a hand which only four aces or a “royal flush” can beat. If he still hesitates the confederate who sits next to him shows him an ace in his own hand, thereby convincing him that his adversary, at best, cannot have four aces, and inducing him to believe that he has a “sure thing.” When the “show-down” comes the dupe is amazed to be confronted by four aces in his opponent’s hand! The explanation is simple; the pack had five aces.