“HAP-HAZARD,” OR “BEE-HIVE.”

The “fake” element may be very easily explained. If the reader will look at the accompanying diagram, he will perceive at the base of the inner cone (B), three small dots, lettered A, A, A. These dots represent pegs driven at precisely equal distances from each other, a row of which runs all around the base of the inner cone. The arrangement of these pegs is such that each of them may be made to stand exactly above the alternate compartment in the lower plate. When the cap is placed over the apparatus, by an ingenious device at the bottom, the manipulator is able, by slightly turning the outer cone, to arrange this lower row of pegs so that each of them may stand directly over a winning number. The result of this arrangement is that when the marble, in its descent, strikes against one of these lower pegs its course is necessarily deflected into one of the compartments on either side, the division into which it inevitably falls always being a blank.

An unsophisticated player can, consequently, never win except through the consent of the operator. In order to encourage the crowd in playing, “cappers” have to be employed, who are always on hand to draw prizes. As soon as one of these individuals makes his appearance and is recognized by the proprietor, the latter gives a slight turn to the outer case, in such a way as to bring the lower row of pegs directly above the blanks. The consequence is that when the “capper” drops the marble through the aperture above referred to, it must necessarily fall into a compartment numbered to correspond with a prize.

The devices of the “capper” are sometimes very ingenious. In order to disarm suspicion he will occasionally approach a verdant looking countryman with the statement that he sees that the game is perfectly fair and would like to take a chance, but is restrained by the presence of his wife and son. He therefore asks the countryman to take his money, buy him a chance and drop the marble for him. The old farmer is naturally pleased with the suggestion, inasmuch as it gives him all the excitement of gaming without any of the risk. He very readily complies with the “capper’s” request, and the latter standing behind him gives a prearranged signal to the operator that the player is acting for him. The countryman draws the prize, which he honestly turns over to the “capper.” The latter, thereupon, usually gives the farmer a dollar with which to make a venture on his own account. As a matter of course he loses, and it is usually not very difficult to induce him to make another trial, on the principle of “double or quits,” or “representing,” as has been before explained in the remarks under the “needle wheel.”

Some idea of gambler’s profits from this machine may be formed when I say that the man operating such a device, who fails to take away from a fair ground at least $500 a week in clear profits, considers that he is doing a small business, and I have myself nearly doubled that sum within that time.

It sometimes happens, however, that the verdant looking countryman, after receiving the dollar from the “capper” and winning a prize for the latter, forthwith “makes tracks” for parts unknown, leaving the proprietor and his astute confederate to mourn the loss of their money and to bewail their own misplaced confidence in human nature.

BOX AND BALLS.

This is a device by no means common, there being very few of the “fraternity” who can operate it successfully. Yet there are two sharpers in the country, who have won fortunes through its manipulation, either of whom would promptly resent any imputation upon his character as an insult. In the accompanying diagram, Figure “1” shows the exterior of the box, which is of wood, about ten inches long, four and one-half inches broad and two and one-half inches deep. Inside this box “B,” are placed thirty ivory balls or marbles, each of which are numbered. Near the operator stands a table on which is a show case containing twelve prizes, part of which are articles of jewelry and the remainder sums of money. The players, of whom there may be seven or eight, pay from fifty cents to a dollar each for the chance of winning a prize. When a sufficient number of chances have been sold the operator shakes the box, causing the balls to roll from one end to the other. Letter “A” on figure 1, represents a slide at one end of the box. This slide is raised by the manipulator and allows one ball to escape at a time. The number of the marble is examined, and if it be found to correspond with that attached to a prize in the show-case, the fortunate player is given the article or money which he has won. The diagram of the case is shown in figure 3.

BOX AND BALL CASE.