$10.00Jewelry.Rep.$10.00Rep.
1812294
$52.00Jewelry.Blank.$20.00Jewelry.
1524281710
Jewelry.$10.00$5.00Jewelry.Jewelry.
62132214
$5.00Jewelry.Rep.Jewelry.$5.00
112730267
Rep.$5.00Rep.$10.00Jewelry.
1825201916
$10.00Jewelry.$5.00Rep.Jewelry.
5132392

The fraud consists of two elements, one relating to the marbles, and the other to the box. In the first place, the ivory spheres are not all of equal size, the twelve whose numbers correspond to the valuable prizes being the merest trifle larger than the eighteen which call for articles of no value. So slight, however, is the variation in size that it is absolutely impossible to detect it by the eye. The “fake” in the box is in the slide, “A,” and is shown in figure 1, which gives an enlarged view of this part of the apparatus. In this figure the line “B” represents a shoulder, whose height above the bottom of the slide (which is shaved almost as thin as paper,) is so delicately adjusted that it stops the larger balls, and allows the smaller ones to strike against the thin wood. The sensitive finger of the manipulator readily discerns the striking of a ball against this part of the slide. If he feels it he knows that he must raise the slide and allow one of the smaller marbles to escape, inasmuch as the latter calls for no article of value.

The “cappers” are useful in this as in all similar games. They serve to stimulate the interest of the players and revive their confidence when it begins to fail. Of course, when a “capper” is playing, the operator shakes the box until he knows from the absence of pressure upon the thin edge of the slide that one of the larger marbles will escape by raising the same. He takes out the ball, and hands his confederate the valuable prize for which the number calls.

This is a favorite game for playing “doubles or quits,” or “represent.” In fact, sometimes more money is made in this way than by the regular sale of chances.

I was using this device on one occasion in company with a partner. The game is a difficult one to work, and I was not an expert. The result was that the wrong ball escaped, and a sucker won a twenty dollar prize. I was much chagrined, and endeavored to shift the responsibility of the loss upon my partner, by telling him that he had signaled that the player was a “capper.” My partner followed the stranger and requested him to divide; on the ground that he had been the means of his winning. The countryman, however, smilingly retained the money, leaving my confederate to mourn.

MINIATURE RACE TRACK.

The miniature race track is a game which resembles the “needle wheel” and other similar contrivances which have been already described. It consists of a wooden disc, about four feet in diameter, the outer rim of which is stationary, and within which revolves an inner wheel of the same material. The outer periphery of the disc contains a representation of the “judges’ stand” on a race track, from the center of which extends a line running toward the middle of the circle. On the inner revolving wheel are painted representations of, say, half dozen horses, each picture being accompanied by the name of some famous racer.

Players make their bets as follows: A set of paddles equal in number to that of the horses depicted on the inner wheel, and containing corresponding descriptions, are sold the bettors at a stipulated price each—usually from twenty-five cents to five or even ten dollars. The paddles having been sold, the inner wheel is set in motion, and when it comes to rest the player who has placed his wager upon the horse which is nearest the inner side of the line extending from the “judges’ stand” wins the pool, the percentage which the proprietor claims upon the operation of the apparatus having been first deducted.

It is easily seen that the owner of the machine incurs no risk, inasmuch as he always receives a percentage of the stakes, no matter which one of the bettors may prove to be the winner. This should be enough to satisfy the money-making instinct of any ordinary man, but the parties who run an apparatus of this kind are not ordinary men. They seek for still further advantage, and they obtain it through the manipulation of a concealed lever, which brings friction to bear at the centre pivot, in the same manner as has been already described in a number of similar contrivances. The result is, that if possible the proprietor allows no one to win. If, however, bets have been placed upon each of the half dozen horses, the manipulator has it in his power always to bring the inner wheel to a stand-still when the horse upon which the lowest bet has been placed is nearest the magic line.

The advantages arising from the employment of a “capper” in a scheme of this sort are too apparent to call for special elucidation. A confederate may bet upon a certain horse, and the proprietor always has it within his power to allow his accomplice to win.