Another method of gambling may be called the “literary” or “poetical.” The “banker,” or gambler proprietor, having provided himself with a table, seats himself behind it, in the street. On the table, for the inspection of those who may wish to gamble, is written a line of poetry of, say, five or seven characters, one word of which is omitted. A list of several words is furnished, anyone of which, if inserted in the blank place, will make good sense. In betting which of these words is the one omitted consists the gambling. He who guesses the right word receives five times his stake. Yet another method of gambling is this: Provided with three slender slips of bamboo, or other wood, eight or ten inches long, the gambler seats himself by the wayside and, grasping the slips at one end, holds them up so that they diverge from each other. A red tassel, or string, hanging from the hand which conceals from sight the lower ends of the slips, is supposed to be attached to one of them. He who wishes to play the game bets that he can guess the slip to which the string is attached. If he fails, he loses his stake; if he succeeds he receives back his stake and twice as much more. The game is often dishonestly operated, and the operator seldom forfeits any money. Frequently, the red string is attached to all three of the slips, but in such a way that when one of them is pulled from the hand which grasps it, it will slip off and remain on the other two. If, then, one of these is pulled, it slips again and remains attached to the one still held in the hand. Then the gambler opens his hand to show that everything has been conducted “fairly” and the thread is seen to be attached to the slip that was not drawn, thus everything seems to have been honestly managed. Of course, the man who operates deceitfully and unfairly does not allow the condition of the string on the ends of the sticks in his hand to be seen or examined at the beginning of the game.

In China, gambling is forbidden by law. It is tolerated by the government, nevertheless, and considerable sums of money are realized by it from this source. Indeed, certain magistrates at Canton once actually converted their spare rooms in their respective “yamuns” into gaming houses. But, as a rule, the dens are in back or side streets, for, there as well as here, the more respectable trades people object to such an establishment. In 1861, all the shop-keepers in a particular street in Canton closed their shops and refused to open them, until the Governor-General of the province promised to issue an order directing the district ruler to close a gambling house which he had permitted to be opened in the street. It appeared, however, that these merchants did not object to the gambling establishments on moral grounds, but through fear that their business would be injured.

There are various kinds of gaming houses in China. Some are conducted by joint-stock companies, consisting of ten or twenty partners. In such houses there are usually two apartments. In the front room is a high table, in the center of which is a small square board, the sides of which are numbered one, two, three and four. The game in this room requires the presence of three of the partners. One is called the Tan-koon, or croupier; the second, Tai-N’gan, or shroff, and sets by the side of the former with his tables, scales and money drawers; and the third, the Ho-Koon, who keeps account of the game and pays over the stakes to the rightful winners. The gamblers and their patrons assemble around the high table, on which the Tau-Koon, or croupier, places a handful of “cash,” over which he immediately puts a cover so that the gamblers cannot calculate the amount. The players are then requested to place their stakes on such side of the square as they may choose. When this has been done, the cover is removed by the croupier, who, using a thin ivory rod a foot long, proceeds to diminish the heap of coin by drawing away four pieces at a time. Should one piece remain the gambler who placed his stake on the side of the small square marked one is the winner. If two or three remain he saves his stake; if four, he loses it. This game is called Ching-low and the player has one chance of winning, two of retaining his stake and one of losing it. Another game, called Nim is played at the same table. At this game the player has one chance of winning double the amount of his stake, two of losing it and one of retaining it. Should his stake be placed on that side of the board numbered two, and two pieces of money remain of the heap after successive removals of four, his winnings are double the amount of his bet. If three pieces remain he retains his stake, but if either one or four remain he loses it. Yet a third game played at this table is called Fan, in which the player has one chance of winning three times his stake and three chances of losing it. Still another and similar game at this table is known as Kok. In it the stake is placed at a corner of the board, between two of the numbers, and if either of them corresponds to the number of pieces left of the pile of money, the player wins the amount of his stake; if either of the other two numbers corresponds he loses his bet.

In the inner apartment of these establishments, the stakes are all silver coin, and here also three of the partners are required to conduct the game. The stakes are often heavy and the money is not placed on the table for fear the vagabonds or desperate characters in the place should make a rush and seize it. The players and their stakes are therefore distinguished by corresponding cards from different packs. Because of the large sums paid monthly to the mandarins by the proprietors the expenses of the latter are very heavy and they exact from the players seven per cent. of all the winnings. Sometimes gaming establishments are started by prostitutes, but they are generally closed by the authorities as soon as detected.

One peculiar mode of gambling is called Koo-Yan, or “The Ancients,” sometimes known under the name of “Flowery Characters.” This game, it is said, originated in the department of Chun-Chow, and was introduced in the 28th year of the reign of Taou-Kwang. The term “ancients” means a number of names by which thirty-six personages of former times were known. These names are divided into nine different classes as follows:

1. Four men who attained the highest literary distinction. In a former state of existence these men were respectively a fish, a white goose, a white snail, and a peacock.

2. Five distinguished military officers. These men were once respectively a worm, a rabbit, a pig, a tiger, and a cow.

3. Six successful merchants. These were once respectively a flying dragon, a white dog, a white horse, an elephant, a wild cat, and a wasp.

4. Four persons who were conspicuous[conspicuous] for their uninterrupted happiness on earth. Respectively, in former state, a frog, an eagle, a monkey, and a dragon.

5. Four females. Respectively a butterfly, a precious stone, a white swallow and a pigeon.