| 30. ........ | P - Q R 3 |
A bad move, which gives away any legitimate chance Black had to draw. It loses a very important move. In fact, as the course of the game will show, it loses several moves. The proper way was to play K - Q 3. If then R - Q Kt 5, R × R; B × R, Kt - Q 5; followed by P - Q Kt 4; and White would have an exceedingly difficult game to draw on account of the dominating position of the Knight at
Q 5 in conjunction with the extra Pawn on the Queen's side and the awkward position of White's King. (See how this is so.)
| 31. R - B 7 ch | K - Q 3 | |
| 32. R × K Kt P | P - Kt 4 | |
| 33. B - Kt 8 | P - Q R 4 | |
| 34. R × P | P - R 5 | |
| 35. P - R 4 | P - Kt 5 | |
| 36. R - R 6 ch | K - B 4 | |
| 37. R - R 5 ch | K - Kt 3 | |
| 38. B - Q 5 |
With these last three moves White again gives Black a chance. Even before the last move B - B 4 would have won with comparative ease, but the text move is a downright blunder, of which, fortunately for him, Black does not avail himself.
| 38. ........ | P - Kt 6 |
R × P would make it practically impossible for White to win, if he can win at all. White's best
continuation then would have been: 39 B - B 4, R - B 7; 40 R - Kt 5 ch, K - B 2; 41 B - Kt 8, P - R 6; 42 P - R 5, P - R 7; 43 B × P, R × B, and if there is a win it is very difficult to find it, as against 44 P - R 6, R - R 3 ! offers excellent chances for a draw.
| 39. P × P | P - R 6 | |
| 40. B × Kt | R × Kt P |