If 40...P - R 7; 41 R - Kt 5 ch, K - R 3; 42 R - Kt 8.
| 41. B - Q 5 | P - R 7 | |
| 42. R - R 6 ch | Resigns. |
As an end game, this is rather a sad exhibition for two masters. The redeeming feature of the game is Rubinstein's fine combination in the middle game, beginning with 14 B × Kt.
GAME 3. IRREGULAR DEFENCE
(Havana, 1913)
White: D. Janowski. Black: J. R. Capablanca.
| 1. P - Q 4 | Kt - K B 3 | |
| 2. Kt - K B 3 | P - Q 3 | |
| 3. B - Kt 5 | Q Kt - Q 2 | |
| 4. P - K 3 | P - K 4 | |
| 5. Kt - B 3 | P - B 3 | |
| 6. B - Q 3 | B - K 2 | |
| 7. Q - K 2 | Q - R 4 | |
| 8. O - O | Kt - B 1 | |
| 9. K R - Q 1 | B - Kt 5 |
At last Black is on his way to obtain full development. The idea of this irregular opening is mainly to throw White on his own resources. At the time the game was played, the system of defence was not as well known as the regular forms of the Queen's Pawn openings. Whether it is sound or not remains yet to be proved. Its good features are that it keeps the centre intact without creating any particular weakness, and that it gives plenty of opportunity for deep and concealed manœuvring. The drawback is the long time it takes Black to develop his game. It is natural to suppose that White will employ that time to prepare a well-conceived attack, or that he will use the advantage of his development actually to prevent Black's complete development, or failing that, to obtain some definite material advantage.