| 15. Q - Kt 3 | K - R 3 | |
| 16. Q - R 4 ch | K - Kt 3 | |
| 17. Q - R 7 ch | K - B 3 |
If K × Kt; Q × Kt P ch and mate in a few moves.
| 18. P - K 4 | Kt - Kt 3 | |
| 19. P × P | P × P | |
| 20. Q R - Q 1 | Kt - Q 6 | |
| 21. Q - R 3 | Kt (Q 6) - B 5 | |
| 22. Q - Kt 3 | Q - B 2 | |
| 23. K R - K 1 | Kt - K 7 ch |
This blunder loses at once, but the game could not be saved in any case; e.g. 23...B - K 3; 24 R × B ch, Kt × R; 25 Kt - Q 5 mate.
| 24. R × Kt | Q × Q | |
| 25. Kt - R 7 ch | K - B 2 | |
| 26. R P × Q | R - R 1 | |
| 27. Kt - Kt 5 ch | K - B 3 | |
| 28. P - B 4 | Resigns |
Example 51.—Another example of this kind:
In the above position the simple move Kt × P would win, but White looks for complications and their beauties. Such a course is highly risky until a wide experience of actual master-play has developed a sufficient insight into all the possibilities of a position. This game, which won the brilliancy prize at St. Petersburg in 1914, continued as follows:—