15. Q - Kt 3 K - R 3
16. Q - R 4 ch K - Kt 3
17. Q - R 7 ch K - B 3

If K × Kt; Q × Kt P ch and mate in a few moves.

18. P - K 4 Kt - Kt 3
19. P × P P × P
20. Q R - Q 1 Kt - Q 6
21. Q - R 3 Kt (Q 6) - B 5
22. Q - Kt 3 Q - B 2
23. K R - K 1 Kt - K 7 ch

This blunder loses at once, but the game could not be saved in any case; e.g. 23...B - K 3; 24 R × B ch, Kt × R; 25 Kt - Q 5 mate.

24. R × Kt Q × Q
25. Kt - R 7 ch K - B 2
26. R P × Q R - R 1
27. Kt - Kt 5 ch K - B 3
28. P - B 4 Resigns

Example 51.—Another example of this kind:

In the above position the simple move Kt × P would win, but White looks for complications and their beauties. Such a course is highly risky until a wide experience of actual master-play has developed a sufficient insight into all the possibilities of a position. This game, which won the brilliancy prize at St. Petersburg in 1914, continued as follows:—