The numeral “ten,” in the Japanese, or rather Chinese name of this diversion, does not refer to ten kinds, but only to ten packages of incense; for Jitchū-kō, besides being the most amusing, is the very simplest of incense-games, and is played with only four kinds of incense. One kind must be supplied by the guests invited to the party; and three are furnished by the person who gives the entertainment. Each of the latter three supplies of incense—usually prepared in packages containing one hundred wafers is divided into four parts; and each part is put into a separate paper numbered or marked so as to indicate the quality. Thus four packages are prepared of the incense classed as No. 1, four of incense No. 2, and four of incense No. 3,—or twelve in all. But the incense given by the guests,—always called “guest-incense”—is not divided: it is only put into a wrapper marked with an abbreviation of the Chinese character signifying “guest.” Accordingly we have a total of thirteen packages to start with; but three are to be used in the preliminary sampling, or “experimenting”—as the Japanese term it,—after the following manner.
We shall suppose the game to be arranged for a party of six,—though there is no rule limiting the number of players. The six take their places in line, or in a half-circle—if the room be small; but they do not sit close together, for reasons which will presently appear. Then the host, or the person appointed to act as incense-burner, prepares a package of the incense classed as No 1, kindles it in a censer, and passes the censer to the guest occupying the first seat,[[5]] with the announcement—“This is incense No 1” The guest receives the censer according to the graceful etiquette required in the kō-kwai, inhales the perfume, and passes on the vessel to his neighbor, who receives it in like manner and passes it to the third guest, who presents it to the fourth,—and so on. When the censer has gone the round of the party, it is returned to the incense-burner. One package of incense No. 2, and one of No. 3, are similarly prepared, announced, and tested. But with the “guest-incense” no experiment is made. The player should be able to remember the different odors of the incenses tested; and he is expected to identify the guest-incense at the proper time merely by the unfamiliar quality of its fragrance.
[5] The places occupied by guests in a Japanese zashiki, or reception room are numbered from the alcove of the apartment. The place of the most honored is immediately before the alcove: this is the first seat, and the rest are numbered from it, usually to the left.
The original thirteen packages having thus by “experimenting” been reduced to ten, each player is given one set of ten small tablets—usually of gold-lacquer,—every set being differently ornamented. The backs only of these tablets are decorated; and the decoration is nearly always a floral design of some sort:—thus one set might be decorated with chrysanthemums in gold, another with tufts of iris-plants, another with a spray of plum-blossoms, etc. But the faces of the tablets bear numbers or marks; and each set comprises three tablets numbered “1,” three numbered “2,” three numbered “3,” and one marked with the character signifying “guest.” After these tablet-sets have been distributed, a box called the “tablet-box” is placed before the first player; and all is ready for the real game.
The incense-burner retires behind a little screen, shuffles the flat packages like so many cards, takes the uppermost, prepares its contents in the censer, and then, returning to the party, sends the censer upon its round. This time, of course, he does not announce what kind of incense he has used. As the censer passes from hand to hand, each player, after inhaling the fume, puts into the tablet-box one tablet bearing that mark or number which he supposes to be the mark or number of the incense he has smelled. If, for example, he thinks the incense to be “guest-incense,” he drops into the box that one of his tablets marked with the ideograph meaning “guest;” or if he believes that he has inhaled the perfume of No. 2, he puts into the box a tablet numbered “2.” When the round is over, tablet-box and censer are both returned to the incense-burner. He takes the six tablets out of the box, and wraps them up in the paper which contained the incense guessed about. The tablets themselves keep the personal as well as the general record,—since each player remembers the particular design upon his own set.
The remaining nine packages of incense are consumed and judged in the same way, according to the chance order in which the shuffling has placed them. When all the incense has been used, the tablets are taken out of their wrappings, the record is officially put into writing, and the victor of the day is announced. I here offer the translation of such a record: it will serve to explain, almost at a glance, all the complications of the game.
According to this record the player who used the tablets decorated with the design called “Young Pine,” made but two mistakes; while the holder of the “White-Lily” set made only one correct guess. But it is quite a feat to make ten correct judgments in succession. The olfactory nerves are apt to become somewhat numbed long before the game is concluded; and, therefore it is customary during the Kō-kwai to rinse the mouth at intervals with pure vinegar, by which operation the sensitivity is partially restored.
RECORD OF A KŌ-KWAI.
Order in which the ten packages of incense were used:—
1 2 3 4 5 6 7 8 9 10
No. No. — No. No. No. No. No. No. No.
III I “GUEST” II I III II I III II