In this illustration, if East Wind threw a "7," starting with himself as one, South would be 2, West 3, North 4, East 5, South 6, and West 7, designating West as the player to break the wall.

The player who has been designated to break the wall then throws the dice to determine the exact tile at which he shall break the wall, adding this throw to East Wind. This sum will indicate the tile at which the wall is to be broken, the player to break the wall counting the sum off from the right end of his own side, i.e., if 14 [ is] the sum of the two throws, the wall will be broken by lifting out the 14th tile from the right with the one under it and placing both on the top of the wall to the right of where it was broken. These two are called loose tiles and they mark the end of the wall.

Illustration No. 7.

East Wind threw "7" indicating West Wind as the wall-breaker. West Wind then threw "7" designating the 14th tile from the right end of his side of the wall, as the exact spot where the wall was to be broken. The loose tiles are shown in correct position.

C. Drawing the Original Hand:

Each player then draws the 13 tiles which go to make up his original hand. East Wind starts the drawing by taking the first four tiles (2 blocks of 2 each) at the beginning of the wall, the player on his right the next four and so on around the table three times which will give each player 12 tiles. Then one tile apiece is drawn in regular order giving every player 13 tiles, except East Wind who draws an extra tile as he must make the first discard.

D. Playing the Hand: