Summing this up; a player should plan and play to win at all times with as high a hand as possible, then as the wall grows shorter and the probability of one of the opponents completing his hand grows larger, the player should reconsider, and
1. If he has at that stage an exceptionally good hand which will win back for him from the other two players that which he loses to the winner, should go on improving his hand and take the chance of another player winning.
2. If he has just an ordinarily good hand he should stop playing to improve his hand and start to complete it as quickly as possible, i.e., form sequences and mix suits, in order to win before the other players and save himself.
3. If his hand has not improved at all or very little since the beginning of the game and he has small chance of completing his hand in any way before some other player does, his only plan is to hold the tiles which he thinks would help the other players and discard only those which he is sure they will not pung. These tiles can be ascertained by carefully searching the discards in the center of the table and the sets already exposed by the other players. By playing this way he may be able to cause the game to be a draw.
There are a few other points which are taken up in the last four layouts in Part I.