The Mandarins, also called Flowers and Seasons, are eight in number, two for each of the four winds. They may be eliminated from the set and are not usually used in the play, as they add a large element of chance into the game.

If they are used, each side of the wall is increased by two tiles, making each side a double tiered row of 18 tiles side by side.

Then, if a player draws one of his own wind mandarins, he exposes it on the table and draws a "loose tile," the mandarin of his own wind permitting him to double his score once. If then he draws the other mandarin of his own wind he repeats the above process and may double his total score again. Where "Seasons and Flowers" are used instead of mandarins the numbers on them, 1, 2, 3 and 4, represent East, South, West and North winds respectively. The red numbers are the "Seasons" and the green numbers are the "Flowers." They are used exactly as are the mandarins, i.e., One's own "Season" will double the value of his hand, as will his own "Flower." Both of them will double the value twice.


SCORE CARD

It will be seen at a glance that the scoring values are divided into three parts. First, the bonus scores which only the winner can use; secondly, the combination scores which all four players can use; finally the doubling honors which all four players may use, so it is that in settling the scores the winner starts at the top with twenty (20) points for "Mah-Jongg" or for winning and goes down the list scoring ten points, if he has no sequence in his hand and so on thru the bonus scores, adding to these whatever scores he obtains from combinations in his hand or on the table and doubling the sum as many times as he has doubling honors.

In the bonus scores for the winning hand only there are six items:

1. "Mah-Jongg" which gives 20 points for winning the hand.

2. No sequence in hand or on table. This is a bonus of 10 points given to a player if he wins without use of sequences.