An ancient historian, named Estoile, tells us that King Henry the Third of France amused himself very frequently at cup-and-ball. This game came suddenly into very great favour in the middle of Louis the Fifteenth’s reign; it was in fact so much the fashion, that the actresses had the cup-and-ball in their hand even upon the stage.

The Emigrant was at one time quite as much in vogue, and it deserved it, on account of its singular mechanism, which though very simple causes it to remount of itself the whole length of the cord from which it descends. The Emigrant is a double disk, made of ebony or ivory; the two parts of this disk are united in the centre by a ball, which is of the same shape, and which forms a single piece; the ball is pierced with a hole, through which a cord is passed, the cord is knotted at the extremity in the same manner as the string of a cup-and-ball. You wind this cord round the ball, and then raising it by one end, you let the toy drop, retaining only the end of the cord; the toy falls, but it has acquired a force of rotation, which obliges it to roll itself round the cord

in an opposite direction, and it thus winds itself up almost to the very end of the cord. It would in fact return of itself into your hand, only that a part of its impulse is destroyed by the friction and the resistance of the air; you are therefore obliged to second its motion by the alternate play of the hand. The Emigrant descends and ascends without ceasing, unless it gets deranged by the string getting out of the rut, which is formed by the middle of the ball.

You may play with the Emigrant not only by giving it a vertical motion, but also a horizontal one; and you may make it go, if you choose, like a censer, but this last method is not free from inconvenience, for if the string should chance to break, the disk may hurt the people who are near the player, or it may smash the looking-glasses or china.

The Devil is a toy still more dangerous to furniture; it is indeed so much so, that one cannot without imprudence play with it in a room. Most people remember this noisy plaything, for it was much in vogue a few years ago. It is in some respects, the reverse of the Emigrant; but it is moved by the same principle. It consists of two hollow balls, which are cut out of the same piece of wood, and united by a common stalk. Sometimes instead of wood, the toy is composed of tin, pewter, or even crystal; it is hardly

necessary to observe that the Devils of this last substance are the most expensive and the most fragile. Each ball is pierced with a hole into which the air enters, and from which it escapes with impetuosity as the instrument turns round; a continual noise results from this, similar to that made by a German top. The rotation of the Devil is kept up by the alternate play of a small cord, suspended between two sticks placed in each hand of the player. You may throw this plaything very high, even to the distance of fifteen or twenty feet, and yet retain it upon the string; but this cannot be done without exposing the poor Devil to the chance of falling every instant; and it does not long survive repeated falls.

It seems likely that this game has been brought from India by the English, for it has been long known in China, and it is represented in some engravings sent from China, by the missionaries thirty years ago.

Adriana, although the youngest of the girls, had seized upon a toy, the use of which requires both stillness and reflection; consequently, she did not expect much amusement from it. It is called the Solitaire, because it can be played by a single person.

The Solitaire is a sort of octagon table, in which thirty-seven holes are made in the following order; three upon the first row, five upon the second, seven upon the third, fourth, and fifth, five upon the seventh, and three upon the eighth and last row.

The thirty-seven holes receive little pegs of bone or ivory which are taken out at pleasure; but you must leave one of the holes towards the middle empty. You take the pegs at this game in the same manner as at draughts, jumping in a straight line over those who leave behind them an empty space. You may take away the pegs in whatever way you think proper, but at the end of the game there must remain only one peg; if two or three, or a greater number, should remain so separated, that they cannot be taken one after another, the game is lost.