In a Misère Partout, the revoking player pays five red counters to each adversary, and deposits a forfeit of four red counters in the pool. The hands are immediately thrown up if the revoke is claimed and proved.
CARDS PLAYED IN ERROR. The single player is not liable to any penalty for cards played in error, or led out of turn, except those taken back to save a revoke; but his adversaries are liable to the usual whist penalties for all such irregularities. The single player can forbid the use of an exposed trump for ruffing, and can demand or prevent the play of an exposed card in plain suits, provided he does not ask the adversary to revoke. If a suit is led of which an adversary has an exposed card on the table, the single player may call upon him to play his highest or lowest of that suit.
If a player has announced Little Misère, and one of the adversaries leads before the others have discarded, the caller may immediately claim the pool and stakes. If any adversary of a misère player leads out of turn, or exposes a card, or plays before his proper turn in any trick, the bidder may at once claim the pool and stakes. In all such cases it is usual for the individual in fault to pay a forfeit of four red counters toward the next pool.
In Misère Partout, there is no penalty for cards played in error, or led out of turn.
PAYMENTS. If the caller succeeds in winning the proposed number of tricks, he is paid by each of his adversaries according to the value of his bid, and the number of over-tricks he wins, if any. The various payments are shown in this table:—
| Number of tricks bid by player. | Number actually taken by him. | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
| Five | 12 | 12 | 13 | 13 | 14 | 14 | 14 | 15 | 15 |
| Six | 15 | 16 | 16 | 17 | 18 | 19 | 20 | 20 | |
| Seven | 18 | 20 | 21 | 22 | 23 | 24 | 26 | ||
| Eight | 23 | 24 | 26 | 28 | 29 | 31 | |||
| Nine | 32 | 34 | 36 | 39 | 41 | ||||
| Ten | 42 | 45 | 48 | 52 | |||||
| Eleven | 63 | 68 | 72 | ||||||
| Twelve | 106 | 114 | |||||||
| Thirteen | 166 | ||||||||
The American system is not to pay the successful bidder for any over-tricks. This is to make him bid up his hand, and to save time; as hands need not be played out when the bidder has made or can show the number of tricks bid.
| Tricks bid | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| Amount. | 10 | 15 | 20 | 25 | 35 | 45 | 65 | 105 | 170 |
If the caller fails in his undertaking, he must pay each adversary according to the number of tricks by which he failed to reach his bid. For instance: A player bidding eight, and taking only seven, is said to be “put in for” one trick, and he would have to pay each adversary 23 white counters. These payments are shown in this table:—