Tricks bid by the player.Number of tricks by which the player falls short of his declaration.
12345678910111213
Five1121314150
Six152435455566
Seven19294050607282
Eight23344656677889110
Nine334457688292103115127
Ten4456708294107119132145157
Eleven678095109123138151165180194208
Twelve113130148165182200217234252270286304
Thirteen177198222241262284305326348369390412433

We give the same table reduced to the American decimal system, in which form it is commonly found in the clubs. It may be remarked in passing that the table is very illogical and inconsistent, the payments bearing no relation to the probabilities of the events. Some of them provide for impossibilities, unless the player has miscalled the trump suit, and is held to it, but we have no authority to change them.

Tricks bid.Number of tricks bidder is “put in for.”
12345678910111213
Five1020304050
Six152535455565
Seven20304050607080
Eight253545557085100115
Nine354555658095110125140
Ten4555708095110125140155170
Eleven708095110125140155170185200220
Twelve120130145160180200220240260280300320
Thirteen180200220240260280300320340360390420450

If a misère is bid, the caller wins from, or loses to each adversary according to the following table, there being no over-tricks:—

Little Misère,20 white counters.
Grand Misère,40 white counters.
Little Spread,80 white counters.
Grand Spread,160 white counters.

It may be observed that each of these is twice the amount of the next lower.

When misère partout is played, the person winning the largest number of tricks is the only loser, and he must pay each of the other players the difference between the number of his tricks and theirs in red counters. The number of red counters lost will always be found to be three times the number of tricks taken, minus the number of tricks not taken. For instance: A wins 4 tricks, three times which is 12; from which he deducts 9, the number he did not take, and finds his loss to be 3 red counters. Again; A wins 7 tricks; three times which is 21; minus 6 tricks not taken, a net loss of 15. No matter in what proportion the other tricks may be divided between the three other players, this total payment will always be found correct. For instance: A wins 6 tricks; Y 2; B 5; and Z none. A loses 6 x 3 = 18-7 = 11, of which he gives 4 to Y; 1 to B; and 6 to Z.

If two players tie for the greatest number of tricks taken, they calculate their losses in the same manner; but each pays only half the total. For instance: A and Y each take 5 tricks; B taking 1, and Z 2. The 7 red counters lost by A and Y being divided, shows a loss of 35 white counters for each of them. If three players take four tricks apiece, they each pay the fourth man a red counter.