6. Betting Limits. Before play begins limits must be agreed upon for the amount of the blind, the straddle, the ante in jack pots, and for betting or raising.
7. Shuffling. Before the first deal the pack must be counted to see that it contains the proper number of cards. Should the first dealer neglect this he forfeits five counters to the pool. Before each deal the cards must be shuffled. Any player may shuffle, the dealer last.
8. Cutting to the Dealer. The dealer must present the pack to the pone, [the player on his right,] to be cut. The pone may either cut, or signify that he does not wish to do so, by tapping the pack with his knuckles. Should the pone decline to cut, no other player can insist on his doing so, nor do it for him. If he cuts, he must leave at least four cards in each packet, and the dealer or the pone must reunite the packets by placing the one not removed in cutting upon the other.
9. If in cutting, or in reuniting the packets, a card is exposed, the pack must be reshuffled and cut.
10. If the dealer reshuffles the pack after it has been properly cut, he forfeits five counters to the current pool.
11. Dealing Before the Draw. After the age, [the player on the dealer’s left,] has put up the amount of the blind, the dealer distributes the cards face down, one at a time, in rotation, until each player has received five cards.
12. The deal passes to the left, except in jack pots, when it may be agreed that the same dealer shall deal until the pot is opened.
13. Misdealing. A misdeal does not lose the deal; the same dealer must deal again. It is a misdeal: If the dealer fails to present the pack to the pone; or if any card is found faced in the pack; or if the pack is found imperfect; or if the dealer gives six or more cards to more than one player; or if he deals more or fewer hands than there are players; or if he omits a player in dealing; or if he deals a card incorrectly, and fails to correct the error before dealing another.
14. Irregularities in the Hands. Should the dealer, or the wind, turn over any card, the player to whom it is dealt must take it; but the same player cannot be compelled to take two exposed cards. Should such a combination occur there must be a new deal. If the player exposes cards himself, he has no remedy.