15. Should any player receive more or less than his proper number of cards, and discover the error before he looks at any card in his hand, or lifts it from the table, he may demand a new deal if no bet has been made; or he may ask the dealer to give him another card from the pack if he has too few, or to draw a card if he has too many. Cards so drawn must not be exposed, but should be placed on the top of the pack. If a bet has been made, there must be a new deal. Should the player take up his hand, or look at any card in it, he has no remedy.

16. Should a player take up a hand containing more or less than five cards, or look at any card in it, such a hand is foul, and he must abandon it, forfeiting any interest he may have in that pool. If one player has six cards and his neighbour four, neither having lifted or looked at any card, the dealer may be called upon to draw a card from the six hand and give it to the four hand.

17. Straddling. During the deal, or at any time before he looks at any card in his hand, the player to the left of the age may straddle the blind by putting up double the amount put up by the age. Should he straddle, the player on his left may double the amount again, provided he has not seen any of his cards; and so on, until the limit of the straddling is reached. This limit must not exceed one-fourth of the betting limit. Should any player in his turn refuse to straddle, no other player on his left can straddle.

18. The Ante. After the cards are dealt, each player in turn, beginning with the one to the left of the age, or to the left of the last straddler, if any, must either abandon his hand or put into the pool twice the amount of the blind, or of the last straddle. When it comes to the turn of the age, and the straddlers, if any, they must either abandon their hands, or make the amount they have in the pool equal to twice the amount of the blind, or of the last straddle, if any.

19. Raising the Ante. Each player, when it is his turn to come in, may add to the amount of the ante any sum within the betting limit. This will compel any player coming in after him to equal the total of the ante and the raise, or to abandon his hand; and it will also give such following player the privilege of raising again by any further amount within the betting limit. Should any player decline to equal the amount put up by any previous player, he must abandon his hand, together with all his interest in that pool. Any player who has been raised in this manner may raise again in his turn; and not until each player holding cards has anted an equal amount will the game proceed.

20. Winning the Antes. Should any player have put up an amount which no other player will equal, he takes whatever counters are then in the pool, without showing his hand, and the deal passes to the next player on the dealer’s left. Should only one player come in, and the age decline to make good his ante, the player who has come in wins the blind, unless jack pots are played. Should any player have straddled the blind, or raised the ante, there can be no jack pot.

21. Making Jacks. If no player will come in, it is a Natural Jack, and all the hands must be abandoned, each player putting up for the ensuing deal the amount agreed upon. If no one has straddled the blind, or raised the ante, and only one player has come in, the age may do one of four things: He may forfeit his blind; or he may make the ante good; or he may raise it; or he may demand that the single player who has come in shall take down his ante, the age putting up twice the amount agreed upon for jack pots; once for himself, and once for the player who came in. All the other players must then put up for the ensuing deal. This is an Only-Two-In Jack.

22. Drawing Cards. When two or more players have come in for an equal amount, the others having abandoned their hands, each of them in turn, beginning with the one on the dealer’s left, may discard any or all of the cards originally dealt him, and draw others in their place. The number discarded and drawn, if any, must be distinctly announced by each player, including the dealer; and the fresh cards must be given face down from the top of the pack, without any further shuffling or cutting. Each player must receive the entire number he asks for before the next player is helped. No player shall receive from the dealer more or fewer than he discards; so that if he is playing with a short hand, such as four cards only, he will still have four cards after the draw; and if his hand was originally foul, it will so remain.

23. Exposed Cards. In dealing for the draw, should any card be found faced in the pack, or should any card be exposed by the dealer in giving out the cards, or be blown over by the wind before the player has touched it, such cards must be placed on the table with the discards. The player whose card has been exposed does not receive another in its place until all the other players, including the dealer, have been helped.

24. Incorrect Draws. Should any player ask for an incorrect number of cards, he must take them; unless he discovers the error before the next player has been helped. If too many have been asked for, he must discard before seeing them. If too few, and he lifts any of them, he holds a foul hand. No player is allowed to take back into his hand any card that has once been discarded. If he has taken up the cards, or has seen any of them, and has too many, his hand is foul, and must be abandoned. If the dealer gives himself more cards than he needs, he must take them; but if less, he can supply the deficiency, provided he has not looked at any of the drawn cards.