74. Terms used in Whist.

  1. Finessing, is the attempt to gain an advantage; thus:—If you have the best and third best card of the suit led you put on the third best, and run the risk of your adversary having the second best; if he has it not, which is two to one against him, you are then certain of gaining a trick.
  1. Forcing, is playing the suit of which your partner or adversary has not any, and which in order to win he must trump.
  1. Long Trump, the one or more trumps in your hand when all the rest are out.
  1. Loose Card, a card of no value, and the most proper to throw away.
  1. Points,—Ten make the game; as many as are gained by tricks or honours, so many points are set up to the score of the game.
  1. Quarte, four successive cards in suit.
  1. Quarte Major, a sequence of ace, king, queen, and knave.
  1. Quinte, five successive cards in suit.
  1. Quinte Major, is a sequence of ace, king, queen, knave, and ten.