1. See-saw, is when each partner trumps a suit, and when they play those suits to each other for that purpose.
  1. Score, is the number of points set up. The following is a good method of scoring with coins or counters:


For Short Whist there are regular markers.

  1. Slam, is when either side win every trick.
  1. Tenance, is possessing the first last and third best cards, and being the player; you consequently catch the adversary when that suit is played: as, for instance, in case you have ace and queen of any suit, and your adversary leads that suit, you must win two tricks, by having the best and third best of the suit played, and being the last player.
  1. Tierce, three successive cards in suit.
  1. xv. Tierce Major, a sequence of ace, king, and queen.

Children and Chickens Must Always be Picking.

75. Maxims for Whist.