CONTENTS

CHAP. PAGE
I.The Way of It[1]
II.A Sign-post Points to an Adventure[12]
III.Patsy Plays a Part[25]
IV.The Occupant of a Balmacaan Coat[39]
V.A Tinker Points the Road[48]
VI.At Day’s End[64]
VII.The Tinker Plays a Part[85]
VIII.When Two Were Not Company[106]
IX.Patsy Acquires Some Information[121]
X.Joseph Journeys To a Far Country[139]
XI.And Chance Stages Melodrama Instead of
Comedy
[153]
XII.A Change of Nationality[165]
XIII.A Message and a Map[191]
XIV.Enter King Midas[202]
XV.Arden[216]
XVI.The Road Begins All Over Again[231]

SEVEN MILES TO ARDEN

I

THE WAY OF IT

Patsy O’Connell sat on the edge of her cot in the women’s free ward of the City Hospital. She was pulling on a vagabond pair of gloves while she mentally gathered up a somewhat doubtful, ragged lot of prospects and stood them in a row before her for contemplation, comparison, and a final choice. They strongly resembled the contents of her steamer trunk, held at a respectable boarding-house in University Square by a certain Miss Gibb for unpaid board, for these were made up of a jumble of priceless and worthless belongings, unmarketable because of their extremes.

She had time a-plenty for contemplation; the staff wished to see her before she left, and the staff at that moment was consulting at the other end of the hospital.