6.K. to B’s sq.6.K’s Kt. to R’s 3d.
7.P. to Q’s 4th.7.P. to K. B’s 6th.
8.P. takes P.8.P. to Q’s 3d.
9.B. takes K’s Kt.9.Q’s P. takes Kt.
And Black has a fine Game.

You seem to have no better move than 9. B. takes K’s Kt.; if you play Kt. to Q’s 3d, he replies with K. Kt.’s P. takes P., and your game is gone.

Game II.—The Muzio Gambit.
WHITE. BLACK.
1.P. to K’s 4th.1.P. to K’s 4th.
2.P. to B’s 4th.2.P. takes P.
3.K’s Kt. to B’s 3d.3.P. to K. Kt.’s 4th.
4.B. to Q. B’s 4th.4.P. to K. Kt.’s 5th.
5.Castles.5.P. takes Kt.

This sacrifice of the Kt., daring as it may appear at first sight, is, nevertheless, considered by modern analysis to be quite sound.

6.Q. takes P.6.Q. to K. B’s 3d. (best.)
7.P. to K’s 5th.7.Q. takes K’s P.

Your 7th move is given by most of “the books” as the best. We have found Q’s Kt. to B’s 3d at this point a strong move in actual play.

8.P. to Q’s 3d.8.K’s B. to R’s 3d.
9.Q’s B. to Q’s 2d.9.K’s Kt. to K’s 2d.
10.Q’s Kt. to B’s 3d.10.P. to Q. B’s 3d.

Some authors recommend Q’s Kt. to B’s 3d as more attacking than the move in the text. It has however been proved untenable in the “Handbook” (page 281.)