14. Standing High Jump.—The competitors may stand as they please, but must jump from the first spring. The hight of the bar at starting and at each successive elevation, shall be determined by a majority of the qualified competitors. In case of a tie the referee shall decide. Three tries allowed at each hight. Each competitor shall make one attempt in the order of his name on the programme; then those who have failed, if any, shall have a second trial in regular order, and those failing on this trial shall then take their final trial. Displacing the bar and nothing else, counts as a "try." A competitor may omit his trials at any hight, but if he fail at the next hight he shall not be allowed to go back and try the hight which he omitted.
15. Running Wide Jump.—The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern running hop step and jump, and all similar games.
16. Standing Wide Jump.—Competitors must jump from the first spring. Stepping any part of the foot over the scratch in an attempt shall be "no jump," but shall count as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his jumps. The measurement shall be from the scratch line in front of the jumper's feet to the nearest break of the ground made by any part of his person. The same rules govern standing three jumps, standing hop, step and jump, and all similar games.
17. Putting the Shot.—The shot shall be a solid iron sphere weighing 16 lbs. It shall be put from the shoulder with one hand, from between two parallel lines, 7 ft. apart. Touching the ground outside either line with any part of person, before the shot alights, shall make the attempt "no put," which counts as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his puts. The measurement shall be from the nearest break of the ground made by the ball, perpendicularly to the scratch line, extended, if necessary, to meet this perpendicular.
18. Throwing the Hammer.—The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle, over all, shall be 3 ft, 6 in. The competitor shall stand at and behind the scratch, facing as he pleases, and throw with either or both hands. Touching the ground in front of the scratch with any portion of the person, before the hammer alights, shall make the attempt "no throw," which counts as a "try." Letting go of the hammer in an attempt counts as a "try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strike first the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the scratch line half-way between the thrower's feet.
19. Throwing the Hammer with a Run.—The hammer-head shall be a solid iron sphere, weighing 16 lbs., the handle shall be of hickory wood, and the length of hammer and handle over all shall be 3 ft. 6 in. Unlimited run is allowed, and the competitor may deliver the hammer as he pleases. Letting go of the hammer in an attempt counts as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. If the head strikes first, the measurement shall be from the nearest break of the ground made by it. If the handle strikes first, one length of the hammer shall be allowed from the mark made by the end of the handle, toward the mark made by the head of the hammer, and the measurement shall be from this point. The measurement shall be to the nearest footprint at the delivery. The footprints of the competitors shall be effaced after each throw.
20. Throwing Fifty-six Pound Weight.—This shall be of solid iron, and any shape of weight and handle is allowed, provided the whole weighs 56 lbs. The competitor will stand at and behind the scratch, facing as he pleases, grasping the weight by the handle, and shall throw it with one hand. Touching the ground in front of the scratch with any portion of the person, before the weight alights, shall make the attempt "no throw," which counts as "a try." Letting go of the weight in an attempt shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. The measurement shall be from the scratch line (in front of the thrower's left foot), to the nearest break of the ground made by the weight, exclusive of handle.
21. Tossing the Caber.—The length of the caber to be 16 ft., the diameter at the thick end not more than 8 in., and at the small end not more than 4 in. The caber must be held by the small end, and tossed over so that the small end shall fall and remain beyond the butt. The competitors shall have unlimited run, but must take off behind the scratch. Stepping any part of the foot over the scratch in an attempt shall be "no toss," but shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his tosses. The measurement shall be from the small end of the caber perpendicularly to the scratch line, extended, if necessary, to meet this perpendicular.
22. Throwing the Ball (Lacrosse, Cricket, or Base-ball).—The lacrosse ball shall be thrown from the lacrosse, the cricket and base-ball from the hand. The competitors shall have unlimited run, but must take off behind the scratch. Touching the ground in front of the scratch-line with any part of the person before the ball alights, shall make the attempt "no throw," which shall count as "a try." Each competitor allowed three trials, and the best three men have three more trials each. Each competitor shall be credited with the best of all his throws. To facilitate the measurement, a line shall be drawn parallel to and 300 ft. in front of the scratch-line. The measurement shall be from the nearest break of the ground made by the ball, perpendicularly to the measuring line, extended, if necessary, to meet this perpendicular.
23. Tug-of-War.—In tug-of-war the following rules will be observed: (1.) The side creases to be 12 ft. from the center crease. (2.) The mark on the rope to be over the center crease when the word "heave" is given, and the team hauling that mark over the crease on its own side to be the winners. (3.) No footing holes to be made before the start. (4.) The contestants to wear socks, slippers, boots or shoes without spikes. (5.) The rope to be 1 1-2 in. in diameter. (6.) Immediately before the contest the captains of all the contesting teams shall draw their numbers. (7.) Not less than five minutes shall be allowed each team between heats. (8.) Captains shall toss for choice of sides before each pull. But if the same two teams pull more than once during the day, they shall change ends at each successive pull. (9.) With two teams, they shall pull best 2 in 3. With three teams, one and two shall pull, then two and three, and three and one. With four teams, one and two shall pull, then three and four, and the winners pull the final. With five teams, first round, one and two, three and four, five has a bye; second round, winner of first heat pulls with five, and the winner of this heat pulls the final with the winner of second heat of first round. With six teams, first round, one and two, three and four, five and six; second round, winner of first and second heats. Winner of this heat pulls the final with winner of third heat, first round. Where more than six teams are entered, the arrangement of trials shall be on the same principle as in the above examples.