Rice Gambit.
| White. Professor Rice. | Black. Major Hanham. | White. Professor Rice. | Black. Major Hanham. |
| 1. P - K4 | P - K4 | 15. Q - R3 | Kt - B7 |
| 2. P - KB4 | P × P | 16. R × B (ch) | B - K3 |
| 3. Kt - KB3 | P - KKt4 | 17. K - B sq | Q - R8 (ch) |
| 4. P - KR4 | P - Kt5 | 18. Kt - Kt sq | Kt - R6 |
| 5. Kt - K5 | Kt - KB3 | 19. P × Kt | P - B6 |
| 6. B - B4 | P - Q4 | 20. B - Kt5 | Q - Kt7 (ch) |
| 7. P × P | B - Q3 | 21. K - K sq | P - B7 (ch) |
| 8. Castles | B × Kt | 22. K - Q2 | P - B8=Kt (ch) |
| 9. R - K sq | Q - K2 | 23. K - Q3 | K - Q2 |
| 10. P - B3 | P - Kt6 | 24. P × B (ch) | K - B2 |
| 11. P - Q4 | Kt - Kt5 | 25. Q - K7 (ch) | K - Kt3 |
| 12. Kt - Q2 | Q × P | 26. Q - Q8 (ch) | R × Q |
| 13. Kt - B3 | Q - R3 | 27. B × Q and mates | |
| 14. Q - R4 (ch) | P - B3 |
The Rice Gambit (so called after its inventor, Prof. Isaac L. Rice of New York), whether right or not, is only possible if Black plays 7. B - Q3. Paulsen’s 7. B - Kt2 is better, and avoids unnecessary complications. 8. P - Q4 is the usual move. Leaving the knight en prise, followed by 9. R - K sq, constitutes the Rice Gambit. The interesting points in the game are that White subjects himself to a most violent attack with impunity, for in the end Black could not save the game by 22. P - B8 claiming a second queen with a discovered check, nor by claiming a knight with double check, as it is equally harmless to White.
Giuoco Piano.
| White. Steinitz. | Black. Bardeleben. | White. Steinitz. | Black. Bardeleben. |
| 1. P - K4 | P - K4 | 14. R - K sq | P - KB3 |
| 2. Kt - KB3 | Kt - QB3 | 15. Q - K2 | Q - Q2 |
| 3. B - B4 | B - B4 | 16. QR - B sq | P - B3 |
| 4. P - B3 | Kt - B3 | 17. P - Q5 | P × P |
| 5. P - Q4 | P × P | 18. Kt - Q4 | K - B2 |
| 6. P × P | B - Kt5 (ch) | 19. Kt - K6 | KR - QB sq |
| 7. Kt - B3 | P - Q4 | 20. Q - Kt4 | P - KKt3 |
| 8. P × P | KKt × P | 21. Kt - Kt5 (ch) | K - K sq |
| 9. Castles | B - K3 | 22. R × Kt (ch) | K - B sq |
| 10. B - KKt5 | B - K2 | 23. R - B7 (ch) | K - Kt sq |
| 11. B × Kt | QB × B | 24. R - Kt7 (ch) | K - R sq |
| 12. Kt × B | Q × Kt | 25. R × P (ch) | Resigns. |
| 13. B × B | Kt × B |
As a matter of fact, Bardeleben left the board here, and lost the game by letting his clock run out the time-limit; but Steinitz, who remained at the board, demonstrated afterwards the following variation leading to a forced win:—
| White. Steinitz. | Black. Bardeleben. | White. Steinitz. | Black. Bardeleben. |
| 25. . . . . . . | K - Kt sq | 31. Q - Kt8 (ch) | K - K2 |
| 26. R - Kt7 (ch) | K - R sq | 32. Q - B7 (ch) | K - Q sq |
| 27. Q - R4 (ch) | K × R | 33. Q - B8 (ch) | Q - K sq |
| 28. Q - R7 (ch) | K - B sq | 34. Kt - B7 (ch) | K - Q2 |
| 29. Q - R8 (ch) | K - K2 | 35. Q - Q6 mate. | |
| 30. Q - Kt7 (ch) | K - K sq |
This game was awarded the prize for “brilliancy” at the Hastings tournament, 1895.
Ruy Lopez.