Rice Gambit.

White.
Professor Rice.
Black.
Major Hanham.
White.
Professor Rice.
Black.
Major Hanham.
 1. P - K4P - K415. Q - R3Kt - B7
 2. P - KB4P × P16. R × B (ch)B - K3
 3. Kt - KB3P - KKt417. K - B sqQ - R8 (ch)
 4. P - KR4P - Kt518. Kt - Kt sqKt - R6
 5. Kt - K5Kt - KB319. P × KtP - B6
 6. B - B4P - Q420. B - Kt5Q - Kt7 (ch)
 7. P × PB - Q321. K - K sqP - B7 (ch)
 8. CastlesB × Kt22. K - Q2P - B8=Kt (ch)
 9. R - K sqQ - K223. K - Q3K - Q2
10. P - B3P - Kt624. P × B (ch)K - B2
11. P - Q4Kt - Kt525. Q - K7 (ch)K - Kt3
12. Kt - Q2Q × P26. Q - Q8 (ch)R × Q
13. Kt - B3Q - R327. B × Q and mates
14. Q - R4 (ch)P - B3

The Rice Gambit (so called after its inventor, Prof. Isaac L. Rice of New York), whether right or not, is only possible if Black plays 7. B - Q3. Paulsen’s 7. B - Kt2 is better, and avoids unnecessary complications. 8. P - Q4 is the usual move. Leaving the knight en prise, followed by 9. R - K sq, constitutes the Rice Gambit. The interesting points in the game are that White subjects himself to a most violent attack with impunity, for in the end Black could not save the game by 22. P - B8 claiming a second queen with a discovered check, nor by claiming a knight with double check, as it is equally harmless to White.

Giuoco Piano.

White.
Steinitz.
Black.
Bardeleben.
White.
Steinitz.
Black.
Bardeleben.
 1. P - K4P - K414. R - K sqP - KB3
 2. Kt - KB3Kt - QB315. Q - K2Q - Q2
 3. B - B4B - B416. QR - B sqP - B3
 4. P - B3Kt - B317. P - Q5P × P
 5. P - Q4P × P18. Kt - Q4K - B2
 6. P × PB - Kt5 (ch)19. Kt - K6KR - QB sq
 7. Kt - B3P - Q420. Q - Kt4P - KKt3
 8. P × PKKt × P21. Kt - Kt5 (ch)K - K sq
 9. CastlesB - K322. R × Kt (ch)K - B sq
10. B - KKt5B - K223. R - B7 (ch)K - Kt sq
11. B × KtQB × B24. R - Kt7 (ch)K - R sq
12. Kt × BQ × Kt25. R × P (ch)Resigns.
13. B × BKt × B

As a matter of fact, Bardeleben left the board here, and lost the game by letting his clock run out the time-limit; but Steinitz, who remained at the board, demonstrated afterwards the following variation leading to a forced win:—

White.
Steinitz.
Black.
Bardeleben.
White.
Steinitz.
Black.
Bardeleben.
25. . . . . . .K - Kt sq31. Q - Kt8 (ch)K - K2
26. R - Kt7 (ch)K - R sq32. Q - B7 (ch)K - Q sq
27. Q - R4 (ch)K × R33. Q - B8 (ch)Q - K sq
28. Q - R7 (ch)K - B sq34. Kt - B7 (ch)K - Q2
29. Q - R8 (ch)K - K235. Q - Q6 mate.
30. Q - Kt7 (ch)K - K sq

This game was awarded the prize for “brilliancy” at the Hastings tournament, 1895.

Ruy Lopez.