White.
Halprin.
Black.
Pillsbury.
White.
Halprin.
Black.
Pillsbury.
 1. P - K4 P - K414. P - Kt6 BP × P
 2. Kt - KB3 Kt - QB315. Kt - Q5 P × Kt
 3. B - Kt5 Kt - B316. KR - K sq (ch) K - B sq
 4. Castles Kt × P17. R - R3 Kt - K4
 5. P - Q4 Kt - Q318. R × Kt P × R
 6. P × P Kt × B19. R - B3 (ch) K - Kt sq
 7. P - QR4 P - Q320. B - R6 Q - K2
 8. P - K6 P × P21. B × P K × B
 9. P × Kt Kt - K222. R - Kt3 (ch) K - B sq
10. Kt - B3 Kt - Kt323. R - B3 (ch) K - Kt2
11. Kt - Kt5 B - K224. R - Kt3 (ch) K - B sq
12. Q - R5 B × Kt25. R - B3 (ch) K - Kt sq
13. B × B Q - Q2Draw.

This brilliant game, played at the Munich tournament, 1900, would be unique had the combinations occurred spontaneously in the game. As a matter of fact, however, the whole variation had been elaborated by Maroczy and Halprin previously, on the chance of Pillsbury adopting the defence in the text. The real merit belongs to Pillsbury, who had to find the correct defence to an attack which Halprin had committed to memory and simply had to be careful to make the moves in regular order.

Sicilian Defence.

White.
Pillsbury.
Black.
Mieses.
White.
Pillsbury.
Black.
Mieses.
 1. P - K4P - QB416. P × PKt - Q5
 2. Kt - KB3P - K317. B × RK × B
 3. P - Q4P × P18. R - R2B - K3
 4. Kt × PKt - KB319. R - Q2R - K sq
 5. Kt - QB3Kt - B320. CastlesB - Kt6
 6. KKt - Kt5B - Kt521. Q - Kt sqB - Q4
 7. P - QR3B × Kt (ch)22. B - Q sqB × P
 8. Kt × BP - Q423. K × BQ - Kt4 (ch)
 9. P × PP × P24. K - R sqQ × R
10. B - KKt5Castles25. B - Kt4Q - B5
11. B - K2P - Q526. R - Kt sqP - B4
12. Kt - K4Q - R4 (ch)27. B - R5Kt - B6
13. P - Kt4Q - K428. B × KtQ × B (ch)
14. Kt × Kt (ch)P × Kt29. R - Kt2R - K7
15. B - R6P - Q630. Q - QB sqQ × QP

Drawn eventually.

This brilliant game occurred at the Paris tournament, 1900.

Evans Gambit.

White.
Anderssen.
Black.
Dufresne.
White.
Anderssen.
Black.
Dufresne.
 1. P - K4P - K413. Q - R4B - Kt3
 2. Kt - KB3Kt - QB314. QKt - Q2B - Kt2
 3. B - B4B - B415. Kt - K4Q - B4
 4. P - QKt4B × P16. B × PQ - R4
 5. P - B3B - R417. Kt - B6 (ch)P × Kt
 6. P - Q4P × P18. P × PR - Kt sq
 7. CastlesP - Q619. QR - Q sqQ × Kt
 8. Q - Kt3Q - B320. R × Kt (ch)Kt × R
 9. P - K5Q - Kt321. Q × P (ch)K × Q
10. R - K sqKKt - K222. B - B5 (ch)K - K sq
11. B - R3P - Kt423. B - Q7 (ch)K moves
12. Q × PR - QKt sq24. B × Kt mate.

This game is most remarkable and brilliant. The coup de repos of 19. QR - Q sq is the key - move to the brilliant final combination, the depth and subtlety of which have never been equalled, except perhaps in the following game between Zukertort and Blackburne:—

English Opening.