To pique the adversary, you must be elder hand; for if youngest, your adversary counts one for the first card he plays, and then you having counted only twenty-nine in hand, even if you take the first trick, it will not authorise you to count sixty, but only thirty.
The carte blanche precedes every thing, then follows the point, then the huitièmes, the septièmes, the sixièmes, the quints, the quarts, the tierces, the four aces, kings, queens, knaves, or tens; then the three aces, kings, queens, knaves, or tens; then the points gained in playing the cards; and the last is the ten for winning the cards, or the forty for the capot. After sorting the cards, the first thing to be considered is, whether you have a carte blanche, if so, let your adversary discard, and when he is going to take in lay your twelve cards on the table, counting them one after another.
The players having examined their hands, the elder hand may discard five cards or fewer as he may deem for his advantage, and, laying them aside, he takes as many from the talon or heap; the youngest hand can lay out three only, unless any of the five allotted to his adversary be left, which he may take or not, as he pleases.
In discarding, the first intention in skilful players is, to gain the cards, and to have the point, which most commonly engages them to keep in that suit, of which they have the most cards, or that which is their strongest; for it is convenient to prefer, sometimes, forty-one in one suit to forty-four in another, in which a quint is not made; sometimes, even having a quint, it is more advantageous to hold the forty-one, where, if one card only be taken in, it may make it a quint-major, and gain the point, or the cards, which could not have been done by holding the forty-four, at least, without an extraordinary take-in. Also endeavour, in laying out, to get a quatorze; that is, four aces, kings, queens, knaves, or tens, each of which counts for fourteen, and is therefore called a quatorze. The fourteen aces in your hand hinder the counting fourteen kings in the adversary’s, &c., and by this superiority you may count a lesser quatorze, as of tens, notwithstanding your adversary may have fourteen kings, &c., because the stronger (viz. the aces) annuls the weaker: and also, in the want of a lesser quatorze you may count three aces, three kings, three queens, three knaves, or three tens. Three aces are better than three kings; and he who has them may by virtue thereof count his three tens, although the adversary may have three kings; in favour of a quatorze you count not only any lesser quatorze, but also all the threes which you have, except of nines, eights, and sevens. The same is to be observed in regard to the huitièmes, septièmes, sixièmes, quints, quarts, and tierces, to which the player must have regard in his discarding, so that what he takes in may make them for him.
The point being selected, the eldest hand declares what it is, and asks if it be good: if his adversary have not so many, he answers it is good; if he have just as many, he answers it is equal; and if he have more, he answers it is not good; for whoever has the point, whether eldest or youngest, counts it first; but if the points be equal, neither can count: it is the same when the players have equal tierces, quarts, quints, &c., and whoever should hold several other sequences, either of the same goodness or lesser cannot count them.
After the elder hand has counted the point, he should examine if he have not tierce, quart, quint, &c., and then if any quatorze, or three aces, kings, &c., that he may reckon them, should his adversary not hinder him by having better.
The points, the tierces, quarts, quints, &c., are to be shown on the table, that their value may be seen and reckoned; but you are not obliged to show quatorzes, or three aces, kings, queens, knaves, or tens.
After each has examined his game, and the elder, by the questions asked, seen every thing that is good in his hand, he begins to reckon. The carte blanche is first reckoned, then the point, next the sequences, and lastly, the quatorzes, as well as threes of aces, kings, &c., after which he begins to play his cards, counting one for each, except it be a nine or an inferior card.
After the elder hand has led his first card, the younger shows his point, if it be good, also the sequences, quatorzes, or threes of aces, kings, &c., and having reckoned them all together, he takes the first trick if he can with the same suit, and counts one for it; if he cannot, the other turns the trick and continues; and when the younger hand can take the trick, he may lead what suit he pleases.
A good player is principally known from an indifferent one by his manner; and it is not possible to play well without knowing the strength of the game; that is to say, by your own hand you should know what your adversary may hold, and what he must have discarded, and great notice should be taken of what he has shown or reckoned. There are no trumps at piquet, but the highest card of the suit, if played, takes the trick.