Diagram III.
Play half-ball on the red, driving it towards the right-hand top pocket. Full
on ball 3 to stop your own ball and drive it spotwards. With ball 2,
the white ball, be careful not to play too hard for fear of losing it.
Diagram IV.
Half-ball on ball 2, sending it spotwards, nearly full on ball 3, which will stop
your own ball and leave it near the pyramid spot.
Diagram V.
Be careful to be fine enough on ball 2 to keep it at the top of the table; a half-ball
would bring it down the table out of play.
Diagram VI.
(I.) Make the loser off the white, driving it spotwards. (II.) Hole the red, and
get position either by the slow drop or off the top cushion, preferably the latter.
Diagram VII.
(I.) Make the loser off the white, leaving it near the spot.
(II.) As in previous diagram.