Diagram VIII.
(I.) Make the white loser gently. (II.) Hole the red as before.

Diagram IX.
Screw back on to the white, bringing the red round. With the white as object
ball, care must be taken in this class of stroke not to hole it in the top
pocket.

Fig. 4.—Play to cannon full and slowly on ball 3, leaving the red winner and\white near the spot. With balls 1 and 2 further apart, the strength would be too difficult to play as here given, and the play would be as in Diagram No. I.

Fig. 5.—Play the white spotwards and be full on the red.

The diagrams and remarks just given having led us up to the top of the table, those that follow will attempt to illustrate on broad lines some of the play when there. Niceties cannot be touched upon, and it is thought more convenient to give individual strokes of common occurrence rather than the consecutive strokes of a break.

In some cases the stroke given might be played differently, in order to collect the balls for nursery cannons; but as the diagrams are intended to illustrate the more open game, the position for nurseries will not as a rule be taken into account. In other instances the stroke given admits of different treatment from that shown, the choice being frequently determined by the player’s preference for a particular class of stroke. The chief aim of the diagrams is to suggest ideas.