Fig. 6.—Play ball 2 behind the spot, cannon full on ball 3 (the red), leaving\the winner, which when made with a stab leaves the position mère. Guard against losing the red first stroke, in which case the break would very likely be lost.

A common fault in playing at the top of the table consists in endeavouring to bring the balls together, when the better game would be to leave them farther apart. In playing to bring them together a dead cover often results, very possibly bringing a promising break to a close. Of course in many instances to bring them together would be the game, but frequently it is not, and the reader should be on his guard against the above-mentioned cause of breakdown.

Fig. 7.—Hole ball 2 (the red), and get position for a cannon either by the\screw back or stab follow.

Fig. 8.—Play a three-quarter ball on ball 2 (the red), dropping gently on\ball 3, in such a way as not to interfere with the red winner to follow.

Fig. 9.—Remember to make use of the screw back in these positions.

Fig. 10.—Drop very gently between the balls; when making the second\cannon, push through and get above them.