This game is played with one white and fifteen red balls, the latter being set up in the form of a triangle or pyramid, with the apex-ball nearest to the baulk-line and on the pyramid spot. As a rule, only two players take part in a game, and the order of playing is decided by lot. The first stroke is played from the , as are all subsequent strokes if the white ball has gone into a pocket or has been forced off the table. The object of the game is to hole the red balls with the white, each ball so holed counting as one; but, should the striker make a losing hazard (notwithstanding that he holes a red ball with the same stroke), or force a red ball or his own off the table, or miss altogether, he loses a ball—i.e. one is deducted from his score and a ball put up on the table. Any ball or balls he may have taken by such a stroke are put up as well. If the striker’s score is love, and he incurs this penalty, he is said to owe one (or more, as the case may be), and no ball can be put up till he has made a winning hazard; if he owes more than one, a ball is restored for each hazard he makes, until he has paid off his debts. After a miss the next player plays from where the white ball stops; but if the latter is pocketed or forced off the table he plays from the at any ball he chooses, whether in baulk or not. When only two balls—the white and one red—are left on the table, the game becomes single pool; after white has played on red, red plays on white, and so on till one of the two is holed.

These are the salient points of the game; other details may be gleaned from the printed rules which should be in every billiard-room. Points are scored (see Rules 4 and 5)[[20]] by giving balls or owing balls, or both. When a player gives one or more balls, they are scored to his opponent before the game begins, and are removed from the table. If he owes one or more, the first time a winning hazard is made the ball is put up on the table, and nothing is added to the striker’s score till all the balls he owes have been put up. When the odds are combined, each ball given is removed, and no hazard counts till all debts are paid; e.g. if he gives one and owes two, one ball is removed (see Rule 4), his opponent scores one, and the giver of odds cannot score till he has holed two balls, each of which has to be put back on the table (see Rule 18).

The rules for foul strokes are the same as at billiards, but if a player wilfully touch a moving ball, he loses the game;[[21]] to do so accidentally makes that stroke foul (see also Rule 23).

I once saw a pretty commentary on Rule 18, which directs that a ball which has to be put up be placed on the pyramid spot. The player, who owed four, made a hazard and got exact position behind the pyramid spot in a line with the corner pocket, and, screwing back each time, holed each ball as it was put up.

Balls forced off the table are put up again, but the striker’s break is at an end unless he also holes a ball (see Rules 18 and 19).

Nothing can be said on the question of handicapping players. Of course their relative skill at billiards affords no criterion of their relative powers at pyramids. A few games will best decide the question; but it may be remarked that to give a ball is a far higher handicap than to owe a ball, as the adversary starts with a point to the good, and there are only fourteen coloured balls on the table; whereas the player who owes a ball only forfeits the first hazard he makes.

Before the game commences the first step is to set up the balls properly. In theory each ball should touch its immediate neighbours, but in practice this is of course impossible. They should, however, be collected in the triangle, and then rolled smartly up and down parallel to the sides of the table, the apex-ball never going beyond the pyramid spot. After this has been done two or three times the motion should be sharply stopped when the apex-ball is on the spot, and the pyramid will then be fairly correct. There are three ways of playing the first stroke, two of them unsound. The first wrong way is to smash the pyramid by a vicious hit from baulk, for which Captain Crawley, in ‘The Billiard Book,’ recommends a mysterious ‘under-handed stroke;’ but in whatever way the stroke is played it is unsound, as there are only two pockets behind the pyramid into which to drive a ball. The second wrong method is to play slowly up the table with a little side, missing the pyramid on the upward journey, and just dropping on to it from the top cushion. Old-fashioned players are fond of this opening, but it is not sound, as the adversary can easily get safe, or, if he likes, he can smash with four pockets open to him. Whether he be wise to do so is another question; with a weak adversary, to whom he is giving odds, it may be advisable. I have seen no less than five balls disappear after such a stroke; but if a winning hazard is not made, the break of course goes to the other side: it is a matter of speculation, the chances being naturally in favour of the stronger player. At no time should a smash be tried except when four pockets are open—i.e. from the top of the table; a stab or screw back should be used, so as to avoid as far as possible the mob of flying balls, which may kiss the white into a pocket. The third and orthodox opening is to play at the end ball of the row next the base of the pyramid with strength sufficient to leave the white ball as near to the bottom cushion as possible. If the pyramid is properly set up, the opponent has no easy stroke left, though occasionally a ball is malignant enough to detach itself and come down the table. This is generally the result of either careless setting up or of striking too hard, but if this opening stroke is properly played, the second player will have nothing better to play for than a more or less difficult stroke for safety, and so the game will proceed till the pyramid is gradually shaken and finally broken up; but in playing for safety it is sometimes advisable to disturb the pyramid, if possible, it being difficult for one’s opponent to steer a safe course when there are rocks ahead in the shape of balls.

It is often safe to leave the white ball near the pyramid, provided that it has not been greatly disturbed; for, if the players are equal, neither should risk a smash, for it is, after all, even betting which player profits. The best safety of all is to leave the adversary far away from a ball and as near to a cushion as possible; but if he can retaliate in kind, not much good will have been done. Watch the score, and play to the score. The leader should play a cautious rather than a dashing game, as a losing hazard not only diminishes his score by a point, but also gives his adversary the advantage of playing from baulk with an extra ball on the table. ‘When in doubt play for safety,’ is a golden rule, but a doubtful hazard may often be tried when one can get safety as well. Beginners should be cautioned to watch carefully for foul strokes, especially when the rest or spider is being used. A knowledge of the spot stroke and its variations is invaluable, involving, as this stroke does, every form of screw, stab, and following stroke; while the stop stroke is also most useful—i.e. a sort of stab that leaves the white ball on the place just vacated by the red.

When a player is familiar with ordinary winning hazards, and can make them with some facility, he should devote himself to the making of breaks—i.e. a series of hazards. Diagrams I. and II. may serve as examples, showing how position should be got so that one hazard may lead on to another.