Diagram IV. shows a useful double in stroke A, ball 2 being some distance below the middle pocket, and two or three inches from the cushion. Ball 1 should be placed approximately as shown in the diagram; but practice and experience can alone show the exact place, depending as it does on the position of ball 2. To make the double, play full on ball 2. Ball 1 can be made to reach the top of the table, if desired, by the use of strong left-hand side and follow. For single pool a stab is of course the right stroke. If the top pocket is blocked, or if for any other reason (e.g. for the sake of position) this stroke is undesirable, there is a good chance of a double as shown in stroke B, ball 2 being struck half-ball, and ball 1 following approximately the lines terminating in X. For the sake of practice the position of ball 2 should be shifted towards the pocket, and also further down the table. The further it lies from baulk, the finer must be the cut, and the harder the stroke. The position of ball 1 should be carefully noted each time, and also the point at which the object ball having been gradually moved down the table, a kiss occurs and prevents the double into the middle pocket.

Diagram IV.

The stroke shown in Diagram V. is of common occurrence in single pool, and may appropriately be here explained, as every game of pyramids eventually becomes one of single pool. The type of stroke is so important that it should be practised from various positions—first without side, and then with side both right and left, the ultimate position of the striker’s ball being the main feature of the stroke. The direct hazard is of course on, but only special circumstances would justify any but a first-rate hazard striker in trying for it. In the diagram P Z shows the course of ball 1 when no side is used, Q Y when played with strong left-hand side, and R X when strong right-hand side is employed. Strength is most important, and observation alone will show when a kiss occurs as the balls cross each other’s track; but the chances of this are much diminished when reverse side (in this case left side) is used. If ball 2 is near the cushion, a sharp stroke is necessary, but the double shown in stroke A, Diagram VI., is the better game. All the doubles shown in this diagram are useful, especially for single pool. Stroke A is played with a stab, stroke B with follow, so as to leave ball 1 under the top cushion. Stroke C also requires a stab, strength being judged so as to leave ball 2 close to the pocket, if it is not holed. In both B and C ball 2 might possibly be cut in, but the double is, for pool at least, the safer stroke.

The question of plants has been already alluded to in Chapter VII., which should be carefully studied, as such shots are infinitely more common with the fifteen-pyramid balls than at billiards. In the plant, pure and simple, the balls are touching or practically touching; but if what may be called the second object ball is fairly near to the pocket, a plant is often worth trying, though some caution is necessary, as a leave is very likely to result if the stroke fails. The principle may be described as playing a ball on to a certain point in a third ball, this point being on the line leading to the centre of the pocket. Thus, by means of ball 2, ball 3 may be holed, though, with a view to a possible leave for the adversary, the stroke is too risky to be recommended for general use.

Diagram V.

Fig. 1